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Final Prototype Deign

zhijiang95 edited this page Oct 25, 2019 · 1 revision

The goal of the prototype was to provide an opportunity for visitors to evaluate our concept and to understand if the goal of our project in promoting connection will be achieved. To achieve this, team MuseumX decided to imitate the end-to-end scenario starting from the gathering personal data (keywords and photos), their interaction with a tangible device that will guide them through the exhibition, and lastly the experience with a digital version of painting where visitors could see themselves inside the art objects. The idea was to imitate the context by providing an environment that will be close to reality.

Therefore artworks were also printed and placed on the walls. To achieve the personalization aspect and later evaluate the connection between participants, the prototype included interaction with the digital screen that will be their first step when they will come to the exhibition. The prototype was created in Figma and comprised of serious steps that guided participants through the initial stages. The interface contained the stage when participants were asked to choose keywords that were initially derived from pictures with pre-established text descriptions related to them. After this stage participant was provided with a digital token (done using Arduino) that vibrated when he/she reached picture connected to him.

This stage was imitated through manually triggered vibrations as all keywords led to the same artwork. This was done due to the limited time that the team had between taking a photo and showing a digital picture. Then visitors were provided with digital version of the painting with their photo incorporated in the artwork (done by HTML/CSS/JavaScript). Participants were asked to find the connection and then to read a description related to this specific scene. Each description was prepared in a way to be related to the context of the chosen keyword.

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