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using System; | ||
using System.Collections.Generic; | ||
using System.ComponentModel; | ||
using System.Data; | ||
using System.Drawing; | ||
using System.Linq; | ||
using System.Security.Cryptography.X509Certificates; | ||
using System.Text; | ||
using System.Threading.Tasks; | ||
using System.Windows.Forms; | ||
using Crystallography; | ||
using Crystallography.Controls; | ||
using Crystallography.OpenGL; | ||
using OpenTK; | ||
using V3 = OpenTK.Vector3d; | ||
using C4 = OpenTK.Graphics.Color4; | ||
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namespace ReciPro; | ||
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public partial class FormEBSD : Form | ||
{ | ||
#region フィールド、プロパティ | ||
public FormMain FormMain; | ||
public GLControlAlpha glControlGeometry; | ||
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#endregion | ||
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#region コンストラクタ、ロード、クローズ | ||
public FormEBSD() | ||
{ | ||
InitializeComponent(); | ||
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glControlGeometry = new GLControlAlpha(GLControlAlpha.FragShaders.OIT) | ||
{ | ||
AllowMouseRotation = true, | ||
AllowMouseScaling = true, | ||
AllowMouseTranslating = false, | ||
Name = "glControlAxes", | ||
ProjectionMode = GLControlAlpha.ProjectionModes.Orhographic, | ||
ProjWidth = 8.0, | ||
RotationMode = GLControlAlpha.RotationModes.Object, | ||
Dock = DockStyle.Fill, | ||
LightPosition = new V3(100, 100, 100), | ||
BorderStyle = BorderStyle.Fixed3D, | ||
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WorldMatrix =/* Matrix4d.CreateRotationZ(-Math.PI / 8) * */Matrix4d.CreateRotationX(-0.5 * Math.PI) | ||
}; | ||
panelGeometry.Controls.Add(glControlGeometry); | ||
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} | ||
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private void FormEBSD_FormClosing(object sender, FormClosingEventArgs e) | ||
{ | ||
e.Cancel = true; | ||
FormMain.toolStripButtonEBSD.Checked = false; | ||
Visible = false; | ||
} | ||
#endregion | ||
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#region 入射電子、試料、検出器の幾何学を3Dで表示 | ||
/// <summary> | ||
/// 試料と電子線が交差する位置は常に(0,0,0) | ||
/// </summary> | ||
public void DrawGeometry() | ||
{ | ||
var glObjects = new List<GLObject>(); | ||
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//試料の傾き | ||
var rot = Matrix3D.RotY(numericBoxSampleTilt.RadianValue); | ||
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//試料を示す直方体 | ||
var sample = new Parallelepiped(rot * new V3(-1, -1, -0.2), rot * new V3(2, 0, 0), rot * new V3(0, 2, 0), rot * new V3(0, 0, 0.2), new Material(Color4.AliceBlue), DrawingMode.SurfacesAndEdges); | ||
glObjects.Add(sample); | ||
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//検出器面 | ||
var detector = new Parallelepiped(new V3(2.99, -1.5, -1.5), new V3(0, 3, 0), new V3(0, 0, 3), new V3(0.2, 0, 0), new Material(Color4.GreenYellow, 0.7), DrawingMode.Surfaces); | ||
glObjects.Add(detector); | ||
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//ポールピース | ||
glObjects.AddRange( | ||
[ | ||
new Pipe(new V3(0,0,2), new V3(0,0,1), 0.15,0.16,new Material(C4.Gray), DrawingMode.Surfaces,false){ IgnoreNormalSides=true}, | ||
new Pipe(new V3(0,0,2), new V3(0,0,1), 0.30,1.5,new Material(C4.Gray), DrawingMode.Surfaces,false){ IgnoreNormalSides=true}, | ||
new HoledDisk(new V3(0,0,2), new V3(0,0,1),0.15,0.3, new Material(C4.Gray), DrawingMode.Surfaces){ IgnoreNormalSides=true}, | ||
new HoledDisk(new V3(0,0,3), new V3(0,0,1),0.15,1.5, new Material(C4.Gray), DrawingMode.Surfaces){ IgnoreNormalSides=true}, | ||
]); | ||
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//電子線方向を示す矢印 | ||
glObjects.AddRange( | ||
[ | ||
new Cone(new V3(0, 0, 0), new V3(0, 0, 2.5), 0.1, new Material(C4.Yellow,0.7), DrawingMode.Surfaces){ IgnoreNormalSides=true}, | ||
new Cone(new V3(0, 0, 0), new V3(3, 0, 0), 1, new Material(C4.Yellow, 0.7), DrawingMode.Surfaces) { IgnoreNormalSides = true } | ||
]); | ||
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//結晶のa, b, c軸を表す矢印 | ||
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glControlGeometry.DeleteAllObjects(); | ||
glControlGeometry.AddObjects(glObjects); | ||
glControlGeometry.Refresh(); | ||
} | ||
#endregion | ||
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} |
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<?xml version="1.0" encoding="utf-8"?> | ||
<root> | ||
<!-- | ||
Microsoft ResX Schema | ||
Version 2.0 | ||
The primary goals of this format is to allow a simple XML format | ||
that is mostly human readable. The generation and parsing of the | ||
various data types are done through the TypeConverter classes | ||
associated with the data types. | ||
Example: | ||
... ado.net/XML headers & schema ... | ||
<resheader name="resmimetype">text/microsoft-resx</resheader> | ||
<resheader name="version">2.0</resheader> | ||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader> | ||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader> | ||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data> | ||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data> | ||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64"> | ||
<value>[base64 mime encoded serialized .NET Framework object]</value> | ||
</data> | ||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64"> | ||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value> | ||
<comment>This is a comment</comment> | ||
</data> | ||
There are any number of "resheader" rows that contain simple | ||
name/value pairs. | ||
Each data row contains a name, and value. The row also contains a | ||
type or mimetype. Type corresponds to a .NET class that support | ||
text/value conversion through the TypeConverter architecture. | ||
Classes that don't support this are serialized and stored with the | ||
mimetype set. | ||
The mimetype is used for serialized objects, and tells the | ||
ResXResourceReader how to depersist the object. This is currently not | ||
extensible. For a given mimetype the value must be set accordingly: | ||
Note - application/x-microsoft.net.object.binary.base64 is the format | ||
that the ResXResourceWriter will generate, however the reader can | ||
read any of the formats listed below. | ||
mimetype: application/x-microsoft.net.object.binary.base64 | ||
value : The object must be serialized with | ||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter | ||
: and then encoded with base64 encoding. | ||
mimetype: application/x-microsoft.net.object.soap.base64 | ||
value : The object must be serialized with | ||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter | ||
: and then encoded with base64 encoding. | ||
mimetype: application/x-microsoft.net.object.bytearray.base64 | ||
value : The object must be serialized into a byte array | ||
: using a System.ComponentModel.TypeConverter | ||
: and then encoded with base64 encoding. | ||
--> | ||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata"> | ||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" /> | ||
<xsd:element name="root" msdata:IsDataSet="true"> | ||
<xsd:complexType> | ||
<xsd:choice maxOccurs="unbounded"> | ||
<xsd:element name="metadata"> | ||
<xsd:complexType> | ||
<xsd:sequence> | ||
<xsd:element name="value" type="xsd:string" minOccurs="0" /> | ||
</xsd:sequence> | ||
<xsd:attribute name="name" use="required" type="xsd:string" /> | ||
<xsd:attribute name="type" type="xsd:string" /> | ||
<xsd:attribute name="mimetype" type="xsd:string" /> | ||
<xsd:attribute ref="xml:space" /> | ||
</xsd:complexType> | ||
</xsd:element> | ||
<xsd:element name="assembly"> | ||
<xsd:complexType> | ||
<xsd:attribute name="alias" type="xsd:string" /> | ||
<xsd:attribute name="name" type="xsd:string" /> | ||
</xsd:complexType> | ||
</xsd:element> | ||
<xsd:element name="data"> | ||
<xsd:complexType> | ||
<xsd:sequence> | ||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> | ||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" /> | ||
</xsd:sequence> | ||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" /> | ||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" /> | ||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" /> | ||
<xsd:attribute ref="xml:space" /> | ||
</xsd:complexType> | ||
</xsd:element> | ||
<xsd:element name="resheader"> | ||
<xsd:complexType> | ||
<xsd:sequence> | ||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> | ||
</xsd:sequence> | ||
<xsd:attribute name="name" type="xsd:string" use="required" /> | ||
</xsd:complexType> | ||
</xsd:element> | ||
</xsd:choice> | ||
</xsd:complexType> | ||
</xsd:element> | ||
</xsd:schema> | ||
<resheader name="resmimetype"> | ||
<value>text/microsoft-resx</value> | ||
</resheader> | ||
<resheader name="version"> | ||
<value>2.0</value> | ||
</resheader> | ||
<resheader name="reader"> | ||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> | ||
</resheader> | ||
<resheader name="writer"> | ||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> | ||
</resheader> | ||
</root> |
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