Bla bla bla
- Homebrew
- Make
- Visual Studio Code or any favorite editor
- Run the "initializeProjectMacOS.sh" (This script will install SDL2, SDL2_Image, SDL2_TTF, SDL2_Mixer, Premake)
- Then run "buildRelease.sh"
- Engine is now compiled in "bin/Release/libBeEngine.dylib"
- Apt
- Visual Studio Code or any favorite editor
- Run the "initializeProjectLinux.sh"
- Then run "buildRelease.sh"
- Engine is now compiled in "bin/Release/libBeEngine.so"
- Not yet supported, sorry :C
- Compile source code
- Run the "generateProjectTemplate.*" file to generate a project template. After that you can copy it from the "projectTemplate" folder.