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Copy pathgenerateProjectTemplate.sh
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generateProjectTemplate.sh
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#!/bin/bash
if [ -z "$1" ]; then
echo "Usage: $0 <Name>"
exit 1
fi
NAME=$1
rm -rf ./projectTemplate
mkdir -p ./projectTemplate/${NAME}/libs/BeEngine/include
mkdir -p ./projectTemplate/${NAME}/libs/BeEngine/lib
mkdir -p ./projectTemplate/${NAME}/src
mkdir -p ./projectTemplate/${NAME}/include
cat << EOT >> ./projectTemplate/${NAME}/src/main.c
#include "BeEngine.h"
#include "BeEngineUI.h"
void event_gameEngineInitialized();
int main(int argc, char* argv[]) {
EngineOptions options = {
.projectName = "BeEngineC Project",
.window_x = 200,
.window_y = 200,
.window_width = 800,
.window_height = 600
};
EngineEvents events = {
.event_engineInitialized = &event_gameEngineInitialized};
engineCore_startGameEngine(&options, &events, argc, argv);
}
void event_gameEngineInitialized() {
// Load your level here
}
EOT
cat << EOT >> ./projectTemplate/${NAME}/premake5.lua
-- premake5.lua
workspace "${NAME}"
configurations { "Debug", "Release" }
project "${NAME}"
kind "ConsoleApp"
language "C"
targetdir "bin/%{cfg.buildcfg}"
architecture "x86_64" -- Default architecture
filter "system:macosx"
architecture "arm64"
files { "include/**.h", "src/**.c" }
includedirs {
"libs/BeEngine/include",
"libs/SDL2/include"
}
libdirs {
"libs/BeEngine/lib",
"libs/SDL2/lib"
}
links { "SDL2", "SDL2_image", "SDL2_ttf", "BeEngine" }
defines { "SDL_MAIN_HANDLED" }
linkoptions { "-rpath", "@executable_path/../../libs/BeEngine/lib" }
filter "configurations:Debug"
defines { "DEBUG" }
buildoptions { "-fsanitize=address" }
linkoptions { "-fsanitize=address" }
symbols "On"
filter "configurations:Release"
defines { "NDEBUG" }
optimize "On"
EOT
find ./include -type f -exec cp {} ./projectTemplate/${NAME}/libs/BeEngine/include \;
cp ./premake.sh ./projectTemplate/${NAME}/premake.sh
cp ./buildDebug.sh ./projectTemplate/${NAME}/buildDebug.sh
cp ./buildRelease.sh ./projectTemplate/${NAME}/buildRelease.sh
cp -r ./libs/SDL2 ./projectTemplate/${NAME}/libs/SDL2
cp -r ./scripts ./projectTemplate/${NAME}/scripts
bash ./buildRelease.sh
# Idk zatím jak udělat
#cp -r ./bin/Release/assets ./projectTemplate/${NAME}/bin/
cp ./bin/Release/libBeEngine.dylib ./projectTemplate/${NAME}/libs/BeEngine/lib/libBeEngine.dylib