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authoredMar 22, 2024··
feat(dynamic_obstacle_stop): set velocity factor to ROUTE_OBSTACLE (#6669)
Signed-off-by: Maxime CLEMENT <maxime.clement@tier4.jp>
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‎planning/behavior_velocity_dynamic_obstacle_stop_module/src/scene_dynamic_obstacle_stop.cpp

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@@ -116,7 +116,11 @@ bool DynamicObstacleStopModule::modifyPathVelocity(PathWithLaneId * path, StopRe
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}
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}
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if (current_stop_pose_) motion_utils::insertStopPoint(*current_stop_pose_, 0.0, path->points);
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if (current_stop_pose_) {
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motion_utils::insertStopPoint(*current_stop_pose_, 0.0, path->points);
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velocity_factor_.set(
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path->points, ego_data.pose, *current_stop_pose_, VelocityFactor::ROUTE_OBSTACLE);
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}
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const auto total_time_us = stopwatch.toc();
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RCLCPP_DEBUG(

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