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DifficultyAndBalance
Overhaul rebalances the game's game modes, aiming to turn them into actual "skill levels" with no content gating, as well as equalize resourceplay-affecting values such as enemy health, getting rid of bullet sponges in the process. The new skill levels also have new idiosyncratic names and improved descriptions.
-
Journey
The Creative / Accessibility mode (For those who want to be in control)
-
I'm Too Young To Mine
(Normal)
Less damage from enemies, but same rewards (For the easy-going)
-
Turn Me Undead
(Expert)
The new standard experience (For those who like a fair challenge)
-
I Am Cthulhu Incarnate
(Master)
Extreme punishment and new rewards (For the truly ruthless)
Many values are equalized around Expert
, while damage to player is slightly increased on Normal
& Master
.
Vanilla Name Overhaul Name |
Normal I'm Too Young To Mine |
Expert Turn Me Undead |
Master I Am Cthulhu Incarnate |
---|---|---|---|
Damage to Player |
1.00 ➤ 1.25
|
2.00 |
3.00 ➤ 3.25
|
Enemy Health |
1.00 ➤ 2.00
|
2.00 |
3.00 ➤ 2.00
|
Enemy Defense | 1.00 |
1.00 |
1.00 |
Enemy Knockback* | 1.00 |
0.90 ➤ 1.00
|
0.80 ➤ 1.00
|
Money Drops |
1.00 ➤ 1.75
|
2.50 ➤ 1.75
|
2.50 ➤ 1.75
|
Debuff Length | 1.00 |
2.00 ➤ 1.00
|
2.50 ➤ 1.00
|
* - Knockback done to Enemies.
|
This area of the mod is currently a work-in-progress. Planned changes are:
- Further balancing.
- Remove gameplay-affecting skill gating by "backporting" the vanilla
Expert
/Master
-exclusive changes toNormal
, that is: the boss AI, loot, and the new enemies such as the Armed Zombies. - Improve the world creation screen to communicate Overhaul's difficulty changes to the player.
- 5.0: Introduced.