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Remove BARIS dependency
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Angel-125 committed Jun 20, 2022
1 parent 9b43683 commit a354316
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4 changes: 0 additions & 4 deletions Buffalo/Buffalo.csproj
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Expand Up @@ -98,10 +98,6 @@
<Compile Include="Utilities\WBIFlexFuelPack.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\BARIS\BARISBridge\BARISBridge.csproj">
<Project>{8D46364B-4F22-403D-84E3-C2DCA8E49A4A}</Project>
<Name>BARISBridge</Name>
</ProjectReference>
<ProjectReference Include="..\..\KerbalActuators\KerbalActuators\KerbalActuators.csproj">
<Project>{691F7D23-82FA-4194-8357-0EF40092C050}</Project>
<Name>KerbalActuators</Name>
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2 changes: 1 addition & 1 deletion Buffalo/obj/Debug/Buffalo.csproj.CoreCompileInputs.cache
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7ab1a27f490ac9a2455be26cf011d52b708e3f28
1c5857d3643d955d66c0ba7ba61fb74bf07051fa
44 changes: 21 additions & 23 deletions Buffalo/obj/Debug/Buffalo.csproj.FileListAbsolute.txt
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Expand Up @@ -7,7 +7,6 @@ C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\Buffalo.dll
C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\Buffalo.pdb
C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\Assembly-CSharp-firstpass.dll
C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\Assembly-CSharp.dll
C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\BARISBridge.dll
C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\KerbalActuators.dll
C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\KSPAssets.dll
C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.AnimationModule.dll
Expand All @@ -24,54 +23,54 @@ C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\WildBlueTools.dll
C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.AudioModule.dll
C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.UnityWebRequestWWWModule.dll
C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.ParticleSystemModule.dll
C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.UnityWebRequestModule.dll
C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\KSPTrackIR.dll
C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.UnityWebRequestModule.dll
C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.AssetBundleModule.dll
C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\Mono.Cecil.dll
C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.VehiclesModule.dll
C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\Ionic.Zip.dll
C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\Unity.Analytics.DataPrivacy.dll
C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.ScreenCaptureModule.dll
C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\Unity.Analytics.StandardEvents.dll
C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.UnityAnalyticsModule.dll
C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\Unity.Analytics.DataPrivacy.dll
C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.VRModule.dll
C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.UnityWebRequestTextureModule.dll
C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.UnityWebRequestAudioModule.dll
C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.UnityWebRequestAssetBundleModule.dll
C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\TDx.TDxInput.dll
C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.Physics2DModule.dll
C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.SharedInternalsModule.dll
C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.JSONSerializeModule.dll
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C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.dll
C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.JSONSerializeModule.dll
C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.XRModule.dll
C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.DSPGraphModule.dll
C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.AndroidJNIModule.dll
C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.AccessibilityModule.dll
C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.UnityConnectModule.dll
C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.AIModule.dll
C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.AndroidJNIModule.dll
C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.PerformanceReportingModule.dll
C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.ClothModule.dll
C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.ClusterInputModule.dll
C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.DirectorModule.dll
C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.DSPGraphModule.dll
C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.ClusterRendererModule.dll
C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.CrashReportingModule.dll
C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.TilemapModule.dll
C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.TerrainModule.dll
C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.VFXModule.dll
C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.VideoModule.dll
C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.GridModule.dll
C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.SubsystemsModule.dll
C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.LocalizationModule.dll
C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.UNETModule.dll
C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.DirectorModule.dll
C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.GameCenterModule.dll
C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.SpriteMaskModule.dll
C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.SpriteShapeModule.dll
C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.StreamingModule.dll
C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.TerrainModule.dll
C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.TerrainPhysicsModule.dll
C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.TilemapModule.dll
C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.UnityConnectModule.dll
C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.VFXModule.dll
C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.VideoModule.dll
C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.SpriteShapeModule.dll
C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.WindModule.dll
C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.ClothModule.dll
C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.GameCenterModule.dll
C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.InputModule.dll
C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.TextCoreModule.dll
C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.UNETModule.dll
C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.ARModule.dll
C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.ClusterRendererModule.dll
C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.CrashReportingModule.dll
C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.PerformanceReportingModule.dll
C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\BARISBridge.pdb
C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.InputModule.dll
C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\KerbalActuators.pdb
C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\WildBlueTools.pdb
C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\KSPAssets.XmlSerializers.dll
Expand All @@ -80,4 +79,3 @@ C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\obj\Debug\Buffalo.csproj.Core
C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\obj\Debug\Buffalo.csproj.CopyComplete
C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\obj\Debug\Buffalo.dll
C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\obj\Debug\Buffalo.pdb
C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.SubsystemsModule.dll
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EXPERIMENT_DEFINITION
{
id = WBIBiomeResearchExperiment
title = Core Sample Experiment
baseValue = 5
scienceCap = 50
dataScale = 3
requireAtmosphere = False
situationMask = 3
biomeMask = 3

description = Check out the local environment, they said. See the world, they said. We'd rather be sailing.
mass = 0.01
techRequired = spaceExploration
tags = basic
minCrew = 1
requiredResources = LabTime,36
situations = ORBITING;LANDED;SPLASHED
RESULTS
{
default = Soil samples suggest some kind of volcanic activity in the distant past.
default = These core samples seem to have two different compositions that indicate that some resources come from asteroid impacts.
default = The core sample was contaminated, but the surrounding landscape has an interesting tectonic history. Numerous cracks in the ground indicate several faults in the area.
default = Layers of sedimentary rock in the core sample indicate that water once flowed in this area. Perhaps there is water in an underground aquifer.
default = This core sample has hematite spherules, popularly known as "blueberries" throughout the strata. They also taste terrible when added to pancakes.
default = You find perchlorate salt deposits in the core sample. Perhaps there is water somewhere else in the area.
default = The core samples contain basalt along with traces of gypsum, kieserite, opaline silica, and phyllosilicates. This seems to be pretty common for this area.
default = A core sample from this area has a high percentage of clay.
default = There appear to be flecks of a strange blue substance in the core samples. Spectral analysis hasn't been able to identify the substance, and it glows in certain lights.
default = A layer of iron oxide in the core samples of this area suggests that an asteroid impacted the area.
default = Several core samples consist of volcanic rock, suggesting volcanic activity in this region.
default = There are traces of gold in the core sample. Gold rush, anyone?
default = Somebody ate the core sample, it looked like layered chocolate cake.
default = The sample has precursor chemicals necessary for life to occur. Perhaps there is some kind of life somewhere else in the region?
default = This unassuming core sample contains rock, soil, and dust- not unlike regolith!
}
}
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62 changes: 61 additions & 1 deletion GameData/WildBlueIndustries/000WildBlueTools/Readme.txt
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Expand Up @@ -6,8 +6,68 @@ A KSP mod that provides common functionality for mods by Wild Blue Industries.

Copy the contents of the mod's GameData directory into your GameData folder.

1.88.0
- Removed BARIS dependency dll.

1.87.0
- Sandcastle compatibility update.

1.86.0

WBIModuleResourceHarvester has new configurable parameters:

- solarOrbitRequired: if set to true, then the harvester can only work when in solar orbit.
- requiredAnomalies: set to the names of one or more PQSCity anomalies (ex: Monolith00), with multiple names separated by semicolon, the harvester will only work when in proximity to an anomaly on the list.
- minAnomalyRange: in meters, what is the minimum distance required from an anomaly that is requred in order for the harvester to work.
- ANOMALY_RESOURCE: the harvester supports the new ANOMALY_RESOURCE configuration node, which lets it harvest special resources that are associated with anomalies. The harvester does NOT need its requiredAnomalies field to be filled out in order to harvest this special resource. If the harvester is in range of the anomaly, then it will harvest the resource. See below for an example.

NOTE: These changes also apply to WBIGoldStrikeDrill.

WBIOmniConverter has new configurable parameters.

- solarOrbitRequired: if set to true, then the harvester can only work when in solar orbit.
- requiredAnomalies: set to the names of one or more PQSCity anomalies (ex: Monolith00), with multiple names separated by semicolon, the harvester will only work when in proximity to an anomaly on the list.
- minAnomalyRange: in meters, what is the minimum distance required from an anomaly that is requred in order for the harvester to work.

Sample ANOMALY_RESOURCE config
You can find this in 000WildBlueTools/Templates/AnomalyResources.

// You can specify one or more resources that are associated with an anomaly (a static game object marked as an anomaly, like a monolith).
// WBIModuleResourceHarvester will mine the resources if in close proximity to the anomaly.
// You do NOT need to set requiredAnomalies on WBIModuleResourceHarvester.
ANOMALY_RESOURCE
{
// Name of the anomaly
name = Monolith00

// Name of the resource that the anomaly has.
resourceName = Graviolium

// Optional. Minimum abundance of the anomaly's resource. The actual abundance depends upon this value and maxAbundance.
// If specified, then the anomaly has an unlimited amount of the resournce.
minAbundance = 0.001

// Optional. The maximum abundance of the anomaly's resource. The actual value is between minAbundance and maxAbundance.
// If specified, then the anomaly has an unlimited amount of the resournce.
maxAbundance = 0.1

// Optional. The minimum amount of resource that the anomaly has. The actual amount depends upon this value and maxAmount.
// If specified, then the anomaly has a limited supply of the resource. Once exhausted the resource will no longer be harvested unless the node contains minAbundance/maxAbundance.
minAmount = 1000

// Optional. The maximum amount of resource that the anomaly has. The actual amount is between minAmount and maxAmount.
// If specified, then the anomaly has a limited supply of the resource. Once exhausted the resource will no longer be harvested unless the node contains minAbundance/maxAbundance.
maxAmount = 5000
}

1.85.2
- Bug fixes

1.85.0
- Bug fixes

1.83.0
- Bug fixes & KSP 1.12.2 update
- Recompiled for KSP 1.12.2.

1.82.1
- Bug fixes
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// You can specify one or more resources that are associated with an anomaly (a static game object marked as an anomaly, like a monolith).
// WBIModuleResourceHarvester will mine the resources if in close proximity to the anomaly.
ANOMALY_RESOURCE
{
// Name of the anomaly
name = Monolith00

// Name of the resource that the anomaly has.
resourceName = Graviolium

// Optional. Minimum abundance of the anomaly's resource. The actual abundance depends upon this value and maxAbundance.
// If specified, then the anomaly has an unlimited amount of the resournce.
minAbundance = 0.001

// Optional. The maximum abundance of the anomaly's resource. The actual value is between minAbundance and maxAbundance.
// If specified, then the anomaly has an unlimited amount of the resournce.
maxAbundance = 0.1

// Optional. The minimum amount of resource that the anomaly has. The actual amount depends upon this value and maxAmount.
// If specified, then the anomaly has a limited supply of the resource. Once exhausted the resource will no longer be harvested unless the node contains minAbundance/maxAbundance.
minAmount = 1000

// Optional. The maximum amount of resource that the anomaly has. The actual amount is between minAmount and maxAmount.
// If specified, then the anomaly has a limited supply of the resource. Once exhausted the resource will no longer be harvested unless the node contains minAbundance/maxAbundance.
maxAmount = 5000
}
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Expand Up @@ -645,6 +645,53 @@ OMNICONVERTER
}
}
//Water purifier 2
OMNICONVERTER
{
templateTags = hab;lab
TechRequired = basicScience
ConverterName = Water Purifier
description = Purity GrayWater into Water using lots of electricity
StartActionName = Start Purifier
StopActionName = Stop Purifier
AutoShutdown = false
UseSpecialistBonus = true
SpecialistEfficiencyFactor = 0.2
SpecialistBonusBase = 0.05
ExperienceEffect = ScienceSkill
EfficiencyBonus = 1
INPUT_RESOURCE
{
ResourceName = GrayWater
Ratio = 1
FlowMode = ALL_VESSEL
}
INPUT_RESOURCE
{
ResourceName = ElectricCharge
Ratio = 30
FlowMode = ALL_VESSEL
}
OUTPUT_RESOURCE
{
ResourceName = Water
Ratio = 0.9
DumpExcess = true
FlowMode = ALL_VESSEL
}
OUTPUT_RESOURCE
{
ResourceName = Slag
Ratio = 0.1
DumpExcess = true
FlowMode = ALL_VESSEL
}
}
//Blutonium Extractor
OMNICONVERTER
{
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Expand Up @@ -11,13 +11,13 @@
"VERSION":
{
"MAJOR":1,
"MINOR":83,
"MINOR":88,
"PATCH":0
},
"KSP_VERSION_MIN":
{
"MAJOR":1,
"MINOR":11,
"PATCH":0
"MINOR":12,
"PATCH":2
}
}
2 changes: 1 addition & 1 deletion GameData/WildBlueIndustries/Buffalo/Buffalo.version
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Expand Up @@ -11,7 +11,7 @@
"VERSION":
{
"MAJOR":2,
"MINOR":11,
"MINOR":12,
"PATCH":0
},
"KSP_VERSION_MIN":
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@PART[wbiOmniWheelRobotic,wbiOmniWheelMount,WBI_OmniWheel]:NEEDS[Buffalo2]
{
TechHidden = true
@category = none
@TechRequired = commandModules
@entryCost = 0
@cost = 0
}
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Expand Up @@ -24,7 +24,7 @@ PART
description = The cornerstone of the Modular Space Exploration Vehicle (MSEV), the Buffalo Command Cab provides command and control functionality for the MSEV system. The Buffalo Command Cab seats two kerbals, albeit in a confined space.

// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,0,1,1,0
attachRules = 1,1,1,1,0

// --- standard part parameters ---
mass = 0.85
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Expand Up @@ -24,7 +24,7 @@ PART
description = A modified Buffalo Command Cab, the Guppy Submersible Cab is specially designed to take the Modular Space Exploration Vehicle (MSEV) system into the depths of the sea. It has a built-in dive computer to help trim the boat to keep it level in the water as well as controls to dive and surface.

// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,0,1,1,0
attachRules = 1,1,1,1,0

// --- standard part parameters ---
mass = 0.85
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Expand Up @@ -22,7 +22,7 @@ PART
manufacturer = Wild Blue Industries
description = The Buffalo SAS Module has an array of reaction wheels. These spin very quickly to create torque without wasting propellant. These large wheels are driven by proportionally larger electric motors, so keep an eye on your ElectricCharge levels.
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,0,1,1,0
attachRules = 1,1,1,1,0

// --- standard part parameters ---
mass = 0.175
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Expand Up @@ -23,7 +23,7 @@ PART
manufacturer = Wild Blue Industries
description = This powerful RCS thruster module also provides reaction wheel control and "turbo boost" engines for jumping. It also has a small chassis spacer that you can add/remove before flight.
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,0,1,1,0
attachRules = 1,1,1,1,0

// --- standard part parameters ---
mass = 0.175
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Expand Up @@ -21,7 +21,7 @@ PART
manufacturer = Wild Blue Industries
description = The Buffalo Cargo Ramp provides an easy way to walk your cargo onto a flat bed or service bay.
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,0,1,1,0
attachRules = 1,1,1,1,0

// --- standard part parameters ---
mass = 0.35
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