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KSP 1.12 release
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Angel-125 committed Aug 4, 2021
1 parent 3d19786 commit 9b43683
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1 change: 1 addition & 0 deletions Buffalo/obj/Debug/Buffalo.csproj.FileListAbsolute.txt
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Expand Up @@ -80,3 +80,4 @@ C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\obj\Debug\Buffalo.csproj.Core
C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\obj\Debug\Buffalo.csproj.CopyComplete
C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\obj\Debug\Buffalo.dll
C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\obj\Debug\Buffalo.pdb
C:\Projects\KSP\WildBlueIndustries\Buffalo\Buffalo\bin\Debug\UnityEngine.SubsystemsModule.dll
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Expand Up @@ -68,6 +68,12 @@ PART
defaultMoveSndPath = KIS/Sounds/itemMove
}
MODULE
{
name = ModuleCargoPart
packedVolume = -1
}
MODULE
{
name = ModuleInventoryPart
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Expand Up @@ -68,6 +68,12 @@ PART
defaultMoveSndPath = KIS/Sounds/itemMove
}
MODULE
{
name = ModuleCargoPart
packedVolume = -1
}
MODULE
{
name = ModuleInventoryPart
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Expand Up @@ -68,6 +68,12 @@ PART
defaultMoveSndPath = KIS/Sounds/itemMove
}

MODULE
{
name = ModuleCargoPart
packedVolume = -1
}

MODULE
{
name = ModuleInventoryPart
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Expand Up @@ -68,6 +68,12 @@ PART
defaultMoveSndPath = KIS/Sounds/itemMove
}

MODULE
{
name = ModuleCargoPart
packedVolume = -1
}

MODULE
{
name = ModuleInventoryPart
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3 changes: 3 additions & 0 deletions GameData/WildBlueIndustries/000WildBlueTools/Readme.txt
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Expand Up @@ -6,6 +6,9 @@ A KSP mod that provides common functionality for mods by Wild Blue Industries.

Copy the contents of the mod's GameData directory into your GameData folder.

1.83.0
- Bug fixes & KSP 1.12.2 update

1.82.1
- Bug fixes

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Expand Up @@ -52,6 +52,94 @@ OMNICONVERTER
}
}

//Combustor2
OMNICONVERTER
{
templateTags = hab;lab
TechRequired = advElectrics
ConverterName = Propellium Fuel Cell 2
description = Burn Propellium and Oxidizer to produce ElectricCharge and Water
StartActionName = Start Combustor
StopActionName = Stop Combustor
AutoShutdown = false
UseSpecialistBonus = false
EfficiencyBonus = 1

INPUT_RESOURCE
{
ResourceName = Propellium
Ratio = 0.2
FlowMode = ALL_VESSEL
}

INPUT_RESOURCE
{
ResourceName = Oxidizer
Ratio = 0.1
FlowMode = ALL_VESSEL
}

OUTPUT_RESOURCE
{
ResourceName = ElectricCharge
Ratio = 50
DumpExcess = false
FlowMode = ALL_VESSEL
}

OUTPUT_RESOURCE
{
ResourceName = Water
Ratio = 0.125
DumpExcess = true
FlowMode = ALL_VESSEL
}
}

//Combustor
OMNICONVERTER
{
templateTags = hab;lab
TechRequired = advElectrics
ConverterName = Propellium Fuel Air Cell
description = Burn Propellium and Intake Air to produce ElectricCharge and Water
StartActionName = Start Combustor
StopActionName = Stop Combustor
AutoShutdown = false
UseSpecialistBonus = false
EfficiencyBonus = 1

INPUT_RESOURCE
{
ResourceName = Propellium
Ratio = 0.2
FlowMode = ALL_VESSEL
}

INPUT_RESOURCE
{
ResourceName = IntakeAir
Ratio = 0.1
FlowMode = ALL_VESSEL
}

OUTPUT_RESOURCE
{
ResourceName = ElectricCharge
Ratio = 50
DumpExcess = false
FlowMode = ALL_VESSEL
}

OUTPUT_RESOURCE
{
ResourceName = Water
Ratio = 0.125
DumpExcess = true
FlowMode = ALL_VESSEL
}
}

//Nuclear Reactor
OMNICONVERTER
{
Expand Down Expand Up @@ -263,22 +351,68 @@ OMNICONVERTER
INPUT_RESOURCE
{
ResourceName = ElectricCharge
Ratio = 22
Ratio = 15
FlowMode = ALL_VESSEL
}

OUTPUT_RESOURCE
{
ResourceName = Oxium
Ratio = 0.779
ResourceName = Oxidizer
Ratio = 0.25
DumpExcess = true
FlowMode = ALL_VESSEL
}

OUTPUT_RESOURCE
{
ResourceName = Propellium
Ratio = 0.75
DumpExcess = true
FlowMode = ALL_VESSEL
}
}

OMNICONVERTER
{
templateTags = lab
TechRequired = advScienceTech
ConverterName = GrayWater Splitter
description = Split Water into Propellium and Oxidizer
StartActionName = Start Electrolysis
StopActionName = Stop Electrolysis
AutoShutdown = false
UseSpecialistBonus = true
SpecialistEfficiencyFactor = 0.2
SpecialistBonusBase = 0.05
ExperienceEffect = ScienceSkill
EfficiencyBonus = 1

INPUT_RESOURCE
{
ResourceName = GrayWater
Ratio = 1
FlowMode = ALL_VESSEL
}

INPUT_RESOURCE
{
ResourceName = ElectricCharge
Ratio = 15
FlowMode = ALL_VESSEL
}

OUTPUT_RESOURCE
{
ResourceName = Oxidizer
Ratio = 0.25
DumpExcess = true
FlowMode = ALL_VESSEL
}

OUTPUT_RESOURCE
{
ResourceName = Propellium
Ratio = 1.56
Ratio = 0.75
DumpExcess = true
FlowMode = ALL_VESSEL
}
Expand All @@ -302,7 +436,7 @@ OMNICONVERTER
INPUT_RESOURCE
{
ResourceName = Water
Ratio = 1
Ratio = 2
FlowMode = ALL_VESSEL
}

Expand All @@ -316,15 +450,15 @@ OMNICONVERTER
OUTPUT_RESOURCE
{
ResourceName = Oxidizer
Ratio = 0.779
Ratio = 0.5
DumpExcess = true
FlowMode = ALL_VESSEL
}

OUTPUT_RESOURCE
{
ResourceName = Propellium
Ratio = 1.56
Ratio = 1.5
DumpExcess = true
FlowMode = ALL_VESSEL
}
Expand Down Expand Up @@ -405,7 +539,7 @@ OMNICONVERTER
OUTPUT_RESOURCE
{
ResourceName = Oxium
Ratio = 0.779
Ratio = 1
FlowMode = ALL_VESSEL
}
}
Expand Down Expand Up @@ -1561,6 +1695,53 @@ OMNICONVERTER:NEEDS[SnacksFreshAir]
}
}
OMNICONVERTER:NEEDS[SnacksFreshAir]
{
templateTags = hab
TechRequired = advExploration
description = Breaks oxidizer into its components and uses the oxium to freshen air.
ConverterName = Emer. Air Supply
StartActionName = Start Emergency Air
StopActionName = Stop Emergency Air
AutoShutdown = false
UseSpecialistBonus = true
SpecialistEfficiencyFactor = 0.2
ExperienceEffect = ScienceSkill
EfficiencyBonus = 1
//Background processing lets you run the converter even while the vessel is unloaded. This is especially helpful for converters that handle life support.
//USE SPARINGLY! Background processing will slow down the game. For performance reasons, converters will be run in the background once every six hours.
enableBackgroundProcessing = true
INPUT_RESOURCE
{
ResourceName = StaleAir
Ratio = 0.000556
FlowMode = ALL_VESSEL
}
INPUT_RESOURCE
{
ResourceName = Oxidizer
Ratio = 0.000847
FlowMode = ALL_VESSEL
}
INPUT_RESOURCE
{
ResourceName = ElectricCharge
Ratio = 3
FlowMode = ALL_VESSEL
}
OUTPUT_RESOURCE
{
ResourceName = FreshAir
Ratio = 0.000556
FlowMode = ALL_VESSEL
}
}
OMNICONVERTER:NEEDS[SnacksFreshAir]
{
templateTags = hab
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Expand Up @@ -11,8 +11,8 @@
"VERSION":
{
"MAJOR":1,
"MINOR":82,
"PATCH":1
"MINOR":83,
"PATCH":0
},
"KSP_VERSION_MIN":
{
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Expand Up @@ -12,13 +12,13 @@
{
"MAJOR":1,
"MINOR":8,
"PATCH":3,
"BUILD":1
"PATCH":4,
"BUILD":0
},
"KSP_VERSION_MIN":
{
"MAJOR":1,
"MINOR":8,
"PATCH":0
"MINOR":12,
"PATCH":2
}
}
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3 changes: 3 additions & 0 deletions GameData/WildBlueIndustries/001KerbalActuators/Readme.txt
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Expand Up @@ -24,6 +24,9 @@ Copy the contents of the mod's GameData directory into your GameData folder.

---REVISION HISORY---

1.8.4
- Recompiled for KSP 1.12.2.

1.8.3
- Bug fixes

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8 changes: 4 additions & 4 deletions GameData/WildBlueIndustries/Buffalo/Buffalo.version
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Expand Up @@ -11,13 +11,13 @@
"VERSION":
{
"MAJOR":2,
"MINOR":10,
"PATCH":2
"MINOR":11,
"PATCH":0
},
"KSP_VERSION_MIN":
{
"MAJOR":1,
"MINOR":11,
"PATCH":0
"MINOR":12,
"PATCH":2
}
}
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