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Warbox is a modding tool for Kingdom Come: Deliverance II (KCD 2).

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Warbox

Warbox is a modding tool for Kingdom Come: Deliverance II (KCD 2).

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Key Features

  • Table Editor: editor for searching and editing all the configuration table data.
  • Text Editor: editor for searching and editing the text localization.

Basic Usage

You will be prompted to create a project when first starting the program.

  • Name the project.
  • Select the Data directory. This is the top directory that contains all of the game data.
    • Example: G:\SteamLibrary\steamapps\common\KingdomComeDeliverance2
  • Select the Project directory. This is the directory your project files will reside in.
    • Example: G:\SteamLibrary\steamapps\common\KingdomComeDeliverance2\Mods\MyMod

Mod Making

There are two concepts you will need to understand with Warbox: Save and Package.

Save is the process in which your edits are stored in your project folder. There are three saves options generally:

  • Save File: this will save the current file you have selected in the editor.
    • Found in /Source/
  • Save All Files: this will save all files.
    • Found in /Source/
  • Save Patch File: this will save the current file you have selected in the editor, but only include entries that differ to the base game.
    • Found in /PTF/

Assuming your project directory is in \KingdomComeDeliverance2\Mods:

Package is the process in which the stored files are packaged into a PAK file ready for the game to load.

  • Package Files: this will package all stored files into the relevant PAK file
    • For Tables, this will be modname.pak
    • For Localization this is language_xml.pak.
  • Package Patched Files: this will package all patch files into the relevant PAK file
    • For Tables, this will be modname.pak
    • For Localization this is language_xml.pak.

In general, you should alway save your edits. But when you want to test them in-game, you should save the patch file (for each file you edit), and then package the patched files.

Warbox will create a mod.manifest if it is missing, and thus you should be able to immediately see your changes in-game.

Requirements

Credits

  • Vawser
  • Katalash, philiquaz, george, thefifthmatt, TKGP, Nordgaren, Pav, Meowmaritus, etc for the DSMapStudio tool, which this tool is based upon.

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Warbox is a modding tool for Kingdom Come: Deliverance II (KCD 2).

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