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Use a partition hint system to divvy up nodes into the quadtree
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redhorizon-engine/source/nz/net/ultraq/redhorizon/engine/scenegraph/PartitionHint.groovy
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/* | ||
* Copyright 2024, Emanuel Rabina (http://www.ultraq.net.nz/) | ||
* | ||
* Licensed under the Apache License, Version 2.0 (the "License"); | ||
* you may not use this file except in compliance with the License. | ||
* You may obtain a copy of the License at | ||
* | ||
* http://www.apache.org/licenses/LICENSE-2.0 | ||
* | ||
* Unless required by applicable law or agreed to in writing, software | ||
* distributed under the License is distributed on an "AS IS" BASIS, | ||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
* See the License for the specific language governing permissions and | ||
* limitations under the License. | ||
*/ | ||
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package nz.net.ultraq.redhorizon.engine.scenegraph | ||
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/** | ||
* A hint to the scene to classify a node with the given partition type. This | ||
* can then be used to add the node to specific data structures that excel in | ||
* certain tasks and provide a performance boost. | ||
* | ||
* @author Emanuel Rabina | ||
*/ | ||
enum PartitionHint { | ||
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/** | ||
* Apply no special treatment to partitioning this object. | ||
*/ | ||
None, | ||
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/** | ||
* Dot not include this object in any partitioning algorithms. | ||
*/ | ||
DoNotParticipate, | ||
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/** | ||
* An object which takes up a significant amount of 2D space. | ||
*/ | ||
LargeArea, | ||
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/** | ||
* An object which takes up a relatively small amount of 2D space. Nodes with | ||
* this partition hint can end up in a quadtree data structure which is good | ||
* for object culling. | ||
*/ | ||
SmallArea | ||
} |
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