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| SCHOOL_42_UPDATE 2020 | This repository contains ALL PROJECTS, TASKS AND SUBJECTS OF THE MAIN PROGRAM OF LEARNING AT SCHOOL 42 ( Program | Course | Programing | Coding | School 42 | Ecole 42 | School 21 | Школа 42 | Школа 21 ). Этот репозиторий содержит все проекты и задания основной программы обучения Школы 42 и Школы 21
| SCHOOL_42_UPDATE 2020 | This repository contains many versions of completed and commented out tasks for each day of the very first "Piscine C"( Program | Course | Programing | Coding | School 42 | Ecole 42 | School 21 | Школа 42 | Школа 21 ) Этот репозиторий содержит множество версий выполненных и закомментированных задач на каждый день самого…
A full-stack web application project developed for Ecole 42, featuring a 3D Pong game, built with Django, Vanilla JavaScript, PostgreSQL, and Nginx. It includes OAuth2.0 authentication, a complete membership system, and utilizes Docker for containerization.
A 3D first-person game built using raycasting and MiniLibX, inspired by Wolfenstein 3D. The project features real-time rendering of a textured world with player movement, door interaction, and customizable maps. Designed to run smoothly in a minimal graphical environment.
This repository contains solutions and resources for the CPP Modules in the 42 school curriculum. Each module covers specific aspects of C++ programming and is designed to progressively build proficiency in object-oriented programming concepts, memory management, and advanced C++ features.
A system administration project from Ecole 42 focused on containerization. It sets up a multi-container infrastructure using Docker and Docker Compose with services like Nginx, WordPress, and MariaDB, all secured with SSL.
A concurrent programming project that simulates the Dining Philosophers Problem. It explores process synchronization using threads, mutexes, processes, and semaphores to prevent deadlocks and manage resource sharing efficiently.
A project that demonstrates inter-process communication in C using UNIX signals. It features a server-client system where messages are sent bit by bit using SIGUSR1 and SIGUSR2.