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title="Intermission: Crystals" | ||
weight=3 | ||
draft=true | ||
description = "Mechanical guide to the intermission between phases 2 and 3 of Futures Rewritten (Ultimate)." | ||
description = "Mechanical guide to the crystal intermission between phases 2 and 3 of Futures Rewritten (Ultimate)." | ||
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[extra] | ||
toc = true | ||
sectoc = true | ||
short_title = "Intermission" | ||
+++ | ||
Assuming the {{mob(n="Usurper of Frost")}} was successfully brought below 20% in her phase, | ||
there's a short intermission phase before phase 3. | ||
After the {{ice(t="Absolute Zero")}} cast, {{mob(n="Shiva")}} knocks everyone back from center | ||
and inflicts {{buff(b="deep-freeze")}} on everyone, forcing you to wait for a brief scene, | ||
as {{mob(n="Shiva")}} becomes encased in ice, just like in {{gloss(k="E8N")}}. | ||
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16 seconds later, the {{buff(b="deep-freeze", short=true)}} lifts, and the crystals spawn. | ||
4 {{mob(n="Crystals of Light")}} spawn on the cardinals far away from the boss, | ||
while 4 {{mob(n="Crystals of Darkness")}} spawn on the intercardinals close to the boss. | ||
The crystal covering the {{mob(n="Usurper of Frost")}} is called the {{mob(n="Ice Veil")}}, | ||
and it almost immediately begins casting {{ice(t="Endless Ice Age")}}, the enrage for the phase. | ||
You must destroy the {{mob(n="Veil")}} before the cast completes to progress to phase 3. | ||
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The crystals are all tethered to the {{mob(n="Ice Veil")}}, granting it {{buff(b="invincibility")}}. | ||
If you destroy all the adds, the {{buff(b="invincibility", short=true)}} will be removed | ||
and the {{mob(n="Ice Veil")}} will fall rapidly. | ||
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Gaia will also appear, channeling darkness energy into the crystal in an attempt to free Ryne. | ||
It doesn't seem to be doing much, though... | ||
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## Crystal Attacks | ||
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There isn't much in the way of mechanics in this intermission. | ||
Periodically, each of the {{mob(n="Crystals of Light")}} | ||
will target a large, circular {{gloss(k="AoE")}} at the nearest player, | ||
while each fo the {{mob(n="Crystals of Darkness")}} will target the nearest player | ||
with a narrow cone. | ||
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Oddly, there's no castbar for the big circles, | ||
but the narrow cones are called {{ice(n="Sinbound Blizzard")}}. | ||
You must be careful about aiming the cones, because if they hit a crystal, | ||
that crystal will receive {{buff(b="vuln-down")}} for the remainder of the phase, | ||
making it much harder to kill. | ||
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With the second wave of AoEs, the {{mob(n="Crystals of Light")}} will target the nearest players | ||
with passable tethers. | ||
After the third wave, the targeted players will be hit by a series of three | ||
{{cast(n="Hiemal Ray")}}, small circular AoEs leaving behind puddles that inflict a | ||
{{gloss(k="DoT")}}. | ||
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## The Eternal Ice Fragment | ||
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If you dsetroy all the crystals and the {{mob(n="Ice Veil")}}, | ||
then the crystal holding {{mob(n="Shiva")}} shatters and the transition to phase 3 begins. | ||
An interactable {{mob(n="Eternal Ice Fragment")}} appears on the ground | ||
just in front of {{mob(n="Shiva")}}, but it shatters before anyone can interact with it. | ||
If you remember your lore, one of Gaia's key memories you saved during {{gloss(k="E12N")}} | ||
was of Ryne and Gaia making the fragment into a necklace. | ||
Its destruction seems portentious... | ||
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And in actual fact, while you can proceed to the end of phase 4 | ||
withotu the {{mob(n="Eternal Ice Fragment")}}, | ||
you will be unable to enter phase 5 and clear the fight. | ||
Gaia's voice line near the end of the phase, "Is my darkness not enough?!" | ||
is the clue to the alternate solution to the phase that's required to clear. | ||
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Instead of killing the {{mob(n="Crystals of Darkness")}}, they must all be left alive. | ||
If all four survive while the {{mob(n="Crystals of Light")}} die, | ||
they will begin channeling {{dark()}} energy into Gaia and the {{mob(n="Ice Veil")}}. | ||
Note that using caster LB3 will instantly defeat the {{mob(n="Crystals of Darkness")}}, | ||
so it can't be used if you want to clear the intermission correctly. | ||
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The {{mob(n="Ice Veil")}} will lose its {{buff(b="invincibility")}} | ||
and gain a {{buff(b="vuln-down")}} in its place, reducing incoming damage by 50%. | ||
To make up for it, Gaia's channeling will complete successfully, | ||
and near the end of the {{ice(t="Endless Ice Age")}} cast, | ||
Gaia will do her enormous hammer slam from {{gloss(k="E12N")}} | ||
and remove a full half of the {{mob(n="Ice Veil")}}'s health bar. | ||
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If you complete the phase in this way, then instead of shattering, | ||
the {{mob(n="Eternal Ice Fragment")}} will be absorbed into {{mob(n="Shiva")}} | ||
and you will be on the path to clearing the fight. |
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