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Merge pull request #76 from runeberry/jb-cli-options
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Add world modifier settings
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dolphinspired authored Jan 31, 2024
2 parents 056f44f + 50802f1 commit 7f38dc7
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Showing 24 changed files with 1,642 additions and 10 deletions.
17 changes: 17 additions & 0 deletions ValheimServerGUI.Tools/DictionaryExtensions.cs
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@@ -0,0 +1,17 @@
using System.Collections.Generic;
using System.Linq;

namespace ValheimServerGUI.Tools
{
public static class DictionaryExtensions
{
/// <summary>
/// Returns a new dictionary where values become keys and vice-versa.
/// Probably throws an exception if any values are duplicated (i.e. would create a duplicate key).
/// </summary>
public static Dictionary<TValue, TKey> Invert<TKey, TValue>(this Dictionary<TKey, TValue> dictionary)
{
return dictionary.ToDictionary(kvp => kvp.Value, kvp => kvp.Key);
}
}
}
59 changes: 59 additions & 0 deletions ValheimServerGUI/Controls/SettingsButton.Designer.cs

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33 changes: 33 additions & 0 deletions ValheimServerGUI/Controls/SettingsButton.cs
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@@ -0,0 +1,33 @@
using System;
using System.ComponentModel;
using System.Windows.Forms;

namespace ValheimServerGUI.Controls
{
public partial class SettingsButton : UserControl
{
[Browsable(false)]
public Action ClickFunction { get; set; }

public string HelpText
{
get => IconButton.HelpText;
set => IconButton.HelpText = value;
}

public SettingsButton()
{
InitializeComponent();

IconButton.IconClicked = OnIconClicked;
}

private bool OnIconClicked()
{
if (ClickFunction == null) return false;

ClickFunction.Invoke();
return true;
}
}
}
120 changes: 120 additions & 0 deletions ValheimServerGUI/Controls/SettingsButton.resx
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@@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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12 changes: 12 additions & 0 deletions ValheimServerGUI/Forms/MainWindow.Designer.cs

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62 changes: 62 additions & 0 deletions ValheimServerGUI/Forms/MainWindow.cs
Original file line number Diff line number Diff line change
Expand Up @@ -62,6 +62,7 @@ public string CurrentProfile
private readonly IFormProvider FormProvider;
private readonly IUserPreferencesProvider UserPrefsProvider;
private readonly IServerPreferencesProvider ServerPrefsProvider;
private readonly IWorldPreferencesProvider WorldPrefsProvider;
private readonly IPlayerDataRepository PlayerDataProvider;
private readonly ValheimServer Server;
private readonly IApplicationLogger Logger;
Expand All @@ -72,6 +73,7 @@ public MainWindow(
IFormProvider formProvider,
IUserPreferencesProvider userPrefsProvider,
IServerPreferencesProvider serverPrefsProvider,
IWorldPreferencesProvider worldPrefsProvider,
IPlayerDataRepository playerDataProvider,
ValheimServer server,
IApplicationLogger appLogger,
Expand All @@ -84,6 +86,7 @@ public MainWindow(
FormProvider = formProvider;
UserPrefsProvider = userPrefsProvider;
ServerPrefsProvider = serverPrefsProvider;
WorldPrefsProvider = worldPrefsProvider;
PlayerDataProvider = playerDataProvider;
Server = server;
Logger = appLogger;
Expand Down Expand Up @@ -170,6 +173,7 @@ private void InitializeFormEvents()
LinkCharacterNamesHelp.Click += LinkCharacterNamesHelp_Click;
ButtonRemovePlayer.Click += ButtonRemovePlayer_Click;
CopyButtonServerPassword.CopyFunction = () => ServerPasswordField.Value;
WorldsListSettingsButton.ClickFunction = WorldsListSettingsButton_Click;
WorldsListRefreshButton.RefreshFunction = WorldsListRefreshButton_Click;
WorldsFolderOpenButton.PathFunction = () => GetServerOptionsFromFormState().SaveDataFolderPath;
CopyButtonExternalIpAddress.CopyFunction = () => LabelExternalIpAddress.Value;
Expand Down Expand Up @@ -657,6 +661,44 @@ private void TrayContextMenuServerName_Click(object sender, EventArgs e)
RefocusWindow();
}

private void WorldsListSettingsButton_Click()
{
string worldName;

if (WorldSelectRadioNew.Value)
{
worldName = WorldSelectNewNameField.Value;

if (string.IsNullOrWhiteSpace(worldName))
{
MessageBox.Show(
"Please enter a new world name before changing modifier settings.",
"World Name Missing",
MessageBoxButtons.OK,
MessageBoxIcon.Error);
return;
}
}
else
{
worldName = WorldSelectExistingNameField.Value;

if (string.IsNullOrWhiteSpace(worldName))
{
MessageBox.Show(
"Unable to change modifier settings. No world is selected.",
"World Name Missing",
MessageBoxButtons.OK,
MessageBoxIcon.Error);
return;
}
}

var form = FormProvider.GetForm<WorldPreferencesForm>();
form.SetWorld(worldName);
form.ShowDialog();
}

private void WorldsListRefreshButton_Click()
{
RefreshWorldSelect();
Expand Down Expand Up @@ -1128,6 +1170,26 @@ private ValheimServerOptions GetServerOptionsFromFormState()
LogMessageHandler = this.BuildActionHandler<string>(OnServerLogReceived),
};

// If a world is selected, load preferences for that world
var worldName = serverPrefs.WorldName;
if (!string.IsNullOrWhiteSpace(worldName))
{
var worldPrefs = WorldPrefsProvider.LoadPreferences(worldName);
if (worldPrefs != null)
{
if (!string.IsNullOrEmpty(worldPrefs.Preset))
{
options.WorldPreset = worldPrefs.Preset;
}
else
{
options.WorldModifiers = worldPrefs.Modifiers;
}

options.WorldKeys = worldPrefs.Keys;
}
}

return options;
}

Expand Down
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