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Performance Improvement of graph_search #428

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ymd-stella opened this issue Feb 10, 2025 · 0 comments
Open

Performance Improvement of graph_search #428

ymd-stella opened this issue Feb 10, 2025 · 0 comments

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@ymd-stella
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In the case with few obstacles and a large number of edges, I observed that the computation time increases.

In ProbRoadmapGraph::createGraph, random points are sampled and all edges that do not collide are searched for.

DepthFirst(graph_,visited,goal_vtx, start.theta(), goal.theta(), start_velocity, free_goal_vel);

The following changes address this issue. Perform the probabilistic search so that it takes a finite number of searches to finish.

ymd-stella@b31bc11

Is there a better way to address this issue?

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