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In the case with few obstacles and a large number of edges, I observed that the computation time increases.
In ProbRoadmapGraph::createGraph, random points are sampled and all edges that do not collide are searched for.
ProbRoadmapGraph::createGraph
teb_local_planner/teb_local_planner/src/graph_search.cpp
Line 343 in e4562a6
The following changes address this issue. Perform the probabilistic search so that it takes a finite number of searches to finish.
ymd-stella@b31bc11
Is there a better way to address this issue?
The text was updated successfully, but these errors were encountered:
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In the case with few obstacles and a large number of edges, I observed that the computation time increases.
In
ProbRoadmapGraph::createGraph
, random points are sampled and all edges that do not collide are searched for.teb_local_planner/teb_local_planner/src/graph_search.cpp
Line 343 in e4562a6
The following changes address this issue. Perform the probabilistic search so that it takes a finite number of searches to finish.
ymd-stella@b31bc11
Is there a better way to address this issue?
The text was updated successfully, but these errors were encountered: