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Use std::format in console::print
CI #346: Commit c1c163e pushed by rafalh
September 16, 2024 17:55 5m 46s master
September 16, 2024 17:55 5m 46s
Header includes cleanup + more std::format
CI #345: Commit f15c40d pushed by rafalh
September 16, 2024 00:57 4m 22s master
September 16, 2024 00:57 4m 22s
Use std::format in multiple places
CI #344: Commit 475df22 pushed by rafalh
September 16, 2024 00:35 4m 52s master
September 16, 2024 00:35 4m 52s
Include player list packet handling in custom builds
CI #343: Commit c0cded0 pushed by rafalh
September 15, 2024 16:15 4m 26s master
September 15, 2024 16:15 4m 26s
Fix a warning caused by 'this' capture
CI #342: Commit d5a55ba pushed by rafalh
September 15, 2024 15:55 4m 11s master
September 15, 2024 15:55 4m 11s
Add WIN32_LEAN_AND_MEAN to speed up build
CI #341: Commit 5ce037b pushed by rafalh
September 15, 2024 15:45 4m 23s master
September 15, 2024 15:45 4m 23s
Move DynamicLinkLibrary to common and use it in more places
CI #340: Commit 8ed434b pushed by rafalh
September 15, 2024 15:16 3m 55s master
September 15, 2024 15:16 3m 55s
Do not include vcvars32.bat from an invalid path in CI
CI #339: Commit fb9e7f4 pushed by rafalh
September 15, 2024 14:55 4m 20s master
September 15, 2024 14:55 4m 20s
Do not set CMAKE_BUILD_TYPE for MSVC because it is unused
CI #338: Commit 929e02d pushed by rafalh
September 15, 2024 14:49 3m 31s master
September 15, 2024 14:49 3m 31s
Fix handling Win32++ exceptions in the crash handler app
CI #337: Commit b5ad951 pushed by rafalh
September 15, 2024 14:42 4m 15s master
September 15, 2024 14:42 4m 15s
Use starts_with/ends_with from C++20
CI #336: Commit c769272 pushed by rafalh
September 15, 2024 14:39 4m 12s master
September 15, 2024 14:39 4m 12s
Use default comparisons from C++20
CI #335: Commit 5c0f966 pushed by rafalh
September 15, 2024 14:27 3m 58s master
September 15, 2024 14:27 3m 58s
Fix wrong handler being used for Win32++ exceptions in launcher
CI #334: Commit 580c500 pushed by rafalh
September 15, 2024 14:14 4m 18s master
September 15, 2024 14:14 4m 18s
CI
CI #333: Commit f3a0738 pushed by rafalh
September 15, 2024 14:09 4m 19s cpp20
September 15, 2024 14:09 4m 19s
Enable C++20
CI #332: Commit 1d3d36c pushed by rafalh
September 15, 2024 14:03 4m 39s cpp20
September 15, 2024 14:03 4m 39s
d3d11: fix wrong alpha being used sometimes
CI #331: Commit 8fa480f pushed by rafalh
September 15, 2024 13:52 3m 53s master
September 15, 2024 13:52 3m 53s
Properly handle WM_PAINT in dedicated server
CI #330: Commit 861684b pushed by rafalh
September 15, 2024 13:16 3m 46s master
September 15, 2024 13:16 3m 46s
d3d11: fix mesh color in IR scanners (rail gun and rocket launcher)
CI #329: Commit 73ca9ad pushed by rafalh
September 15, 2024 12:41 3m 44s master
September 15, 2024 12:41 3m 44s
September 9, 2024 21:15 4m 8s
Do not parse last line of banlist.txt twice
CI #327: Commit dc7e7fe pushed by rafalh
September 9, 2024 20:49 3m 52s master
September 9, 2024 20:49 3m 52s
September 8, 2024 13:12 3m 43s
d3d11: fix weird entity colors (regression from last commit)
CI #325: Commit 5d4e9d3 pushed by rafalh
September 3, 2024 22:44 3m 42s master
September 3, 2024 22:44 3m 42s
d3d11: make meshes less bright
CI #324: Commit 86a8763 pushed by rafalh
September 3, 2024 22:26 3m 53s master
September 3, 2024 22:26 3m 53s
d3d11: do not draw powerup overlay in railgun scope
CI #323: Commit 80b0084 pushed by rafalh
September 3, 2024 21:27 3m 55s master
September 3, 2024 21:27 3m 55s
d3d11: fix drawing menu background if its smaller than 640x480
CI #322: Commit d932d68 pushed by rafalh
September 3, 2024 21:15 4m 8s master
September 3, 2024 21:15 4m 8s