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Update Palworld.cs
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ohmcodes authored Apr 4, 2024
1 parent 33bbece commit 4f1fafa
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions Palworld.cs/Palworld.cs
Original file line number Diff line number Diff line change
Expand Up @@ -34,7 +34,7 @@ public class Palworld : SteamCMDAgent
public override string AppId => "2394010"; /* taken via https://steamdb.info/app/2394010/info/ */

// - Game server Fixed variables
public override string StartPath => @"Pal\Binaries\Win64\PalServer-Win64-Test-Cmd.exe"; // Game server start path
public override string StartPath => @"Pal\Binaries\Win64\PalServer-Win64-Shipping-Cmd.exe"; // Game server start path
public string FullName = "Palworld Dedicated Server"; // Game server FullName
public bool AllowsEmbedConsole = true; // Does this server support output redirect?
public int PortIncrements = 1; // This tells WindowsGSM how many ports should skip after installation
Expand All @@ -46,7 +46,7 @@ public class Palworld : SteamCMDAgent
public string Maxplayers = "32"; // WGSM reads this as string but originally it is number or int (MaxPlayers)
public string Port = "8211"; // WGSM reads this as string but originally it is number or int
public string QueryPort = "8212"; // WGSM reads this as string but originally it is number or int (SteamQueryPort)
public string Additional = "-publiclobby -useperfthreads -NoAsyncLoadingThread -UseMultithreadForDS -rcon";
public string Additional = "-publiclobby -useperfthreads -NoAsyncLoadingThread -UseMultithreadForDS -rcon -logformat=text";


private Dictionary<string, string> configData = new Dictionary<string, string>();
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