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Prepare 2.5.3
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notgiven688 committed Jan 12, 2025
1 parent 1ad8b04 commit 4511598
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2 changes: 1 addition & 1 deletion docs/docs/01_quickstart/00-project-setup.md
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Expand Up @@ -27,7 +27,7 @@ Next, create a new console application in this directory and add Raylib-cs and J
```sh
dotnet new console
dotnet add package Raylib-cs --version 6.1.1
dotnet add package Jitter2 --version 2.5.2
dotnet add package Jitter2 --version 2.5.3
```

You have completed the setup. If you now execute the following command:
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10 changes: 9 additions & 1 deletion docs/docs/changelog.md
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Expand Up @@ -4,10 +4,18 @@ sidebar_position: 5

# Changelog

### Jitter 2.5.3 (2025-01-12)

- DynamicTree, `Optimize` takes a delegate now.
- Fixed `TriangleShape` ray cast not returning a normalized normal.
- Removed the `CollisionHelper` class.
- Renamed `ActiveList` and `UnmanagedActiveList` to `PartitionedSet` and `PartitionedBuffer`, respectively.
- Various smaller improvements (ToString() overloads, IEquality\<T\> implementations, XML-documentation)

### Jitter 2.5.2 (2025-01-08)

- Added enumeration method to `DynamicTree` and made `PairHashSet` internal.
- Removed `UseFullEPASolver` option.
- **Breaking Change:** Removed `UseFullEPASolver` option.
- Further improved simulation performance under high lock contention scenarios.

### Jitter 2.5.1 (2024-12-31)
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2 changes: 1 addition & 1 deletion other/GodotDemo/JitterGodot.csproj
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Expand Up @@ -4,6 +4,6 @@
<EnableDynamicLoading>true</EnableDynamicLoading>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Jitter2" Version="2.5.2" />
<PackageReference Include="Jitter2" Version="2.5.3" />
</ItemGroup>
</Project>
2 changes: 1 addition & 1 deletion other/GodotSoftBodies/JitterGodot.csproj
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Expand Up @@ -4,6 +4,6 @@
<EnableDynamicLoading>true</EnableDynamicLoading>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Jitter2" Version="2.5.2" />
<PackageReference Include="Jitter2" Version="2.5.3" />
</ItemGroup>
</Project>

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