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@m-canton m-canton released this 04 Jul 13:22
· 39 commits to main since this release

Godot versions: 4.2.x, 4.3.x.

Now it supports for multiple loading screens. You can set three types:

  • DEFAULT
  • PERSIST
  • ONE SHOT

New methods in SceneManager autoload:

  • set_loading_screen
  • set_loading_screen_from_packed
  • reset_loading_screen

Also, append_dependency is renamed to append_resource. I think it is better name because only resource are loaded with ResourceLoader in the backaground.