v1.4
Godot versions: 4.2.x, 4.3.x.
Now it supports for multiple loading screens. You can set three types:
DEFAULT
PERSIST
ONE SHOT
New methods in SceneManager
autoload:
set_loading_screen
set_loading_screen_from_packed
reset_loading_screen
Also, append_dependency
is renamed to append_resource
. I think it is better name because only resource are loaded with ResourceLoader in the backaground.