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RoadMap
dalerank edited this page Sep 4, 2013
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This page shows a TODO list for the project, first items of each section are somewhat more urgent. There are still many things to do :-)
- loading scenario (*.map) from original game (working 90%)
- loading savefile (*.sav) from original game
- more types savel/load in .oc3save
- add music and sounds
- widget for vertical sliding (used in infoboxes to present a long text)
- include movies in the game
- epidemics
- granary interface
- warehouse interface
- add all missing walker types
- implement boat (maybe we can use the same pathFinding algo as for soldiers)
- implement automatic actions of soldiers
- implement manual actions on soldiers
- kill riot
- full caravan (3 horse + animation)
- compute ratings (prosperity, culture, god anger, ...)
- compute immigration/emigration
- riots, crime and so on
- make events (for example, god effects)
- incoming enemies
- maybe compiled object files should be put in some other directory
- comprehensive readme and installation guide
- in-game help
- english translation of all game texts
- translations to different languages
- make full description of original SG2 resource files
- load from origianl resources SG2
- make test suite for game functions