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messaging.js
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Game = require("./game.js");
Table = require('./table.js');
function Messaging() { };
Messaging.prototype.createSampleTables = function (amount) {
var tableList = [];
for (var i = 0; i < amount; i++) {
var game = new Game();
//var table = new Table(uuid.v4());
var table = new Table(i + 1);
table.setName("Test Table" + (i + 1));
table.gameObj = game;
table.pack = game.pack; //adds the shuffled pack from the constructor
table.status = "available";
tableList.push(table);
}
return tableList;
};
Messaging.prototype.sendEventToAllPlayers = function (event, message, io, players) {
for (var i = 0; i < players.length; i++) {
io.to(players[i].id).emit(event, message);
}
};
Messaging.prototype.sendEventToAllNotPlaying = function (event, message, io, players) {
for (var i = 0; i < players.length; i++) {
if (players[i].status !== "intable") {
io.to(players[i].id).emit(event, message);
}
}
};
Messaging.prototype.sendEventToAllPlayersButPlayer = function (event, message, io, players, player) {
for (var i = 0; i < players.length; i++) {
if (players[i].id != player.id) {
io.to(players[i].id).emit(event, message);
}
}
};
Messaging.prototype.sendEventToAllPlayersButZhuangOrXian = function (event, message, io, players, zhuang, xian) {
for (var i = 0; i < players.length; i++) {
if (players[i].id != zhuang.id && players[i].id != xian.id) {
io.to(players[i].id).emit(event, message);
}
}
};
Messaging.prototype.sendEventToAPlayer = function (event, message, io, players, player) {
for (var i = 0; i < players.length; i++) {
if (players[i].id == player.id) {
io.to(players[i].id).emit(event, message);
}
}
};
Messaging.prototype.sendEventToZhuangJia = function (event, io, players, player) {
for (var i = 0; i < players.length; i++) {
if (players[i].id == player.id) {
io.to(players[i].id).emit(event);
}
}
};
module.exports = Messaging;