Skip to content

eternalcodes/EternalJK

This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.

Folders and files

NameName
Last commit message
Last commit date
Mar 20, 2016
Nov 24, 2015
Mar 8, 2016
Aug 22, 2016
Feb 5, 2016
Mar 27, 2016
Jul 24, 2016
May 8, 2016
Jul 31, 2016
Jul 12, 2013
Apr 7, 2013
Nov 16, 2015
Mar 29, 2016
Sep 18, 2015
Mar 8, 2016
Nov 24, 2015
Aug 5, 2015
Mar 28, 2016
Mar 7, 2016
Feb 13, 2015

Repository files navigation

EternalJK

This fork focuses on the UI Library and Client Engine modifications. It currently officially supports the jaPRO cgame mod.

If you have any suggestions or would like to submit a bug report, please post them in [issues] (https://github.com/eternalcodes/EternalJK/issues).

Website Fork

License

License

OpenJK is licensed under GPLv2 as free software. You are free to use, modify and redistribute OpenJK following the terms in LICENSE.txt.

For players

Installing and running EternalJK:

  1. Download the latest release.
  2. Extract the file into the Jedi Academy GameData folder. For Steam users, this will be in <Steam Folder>/steamapps/common/Jedi Academy/GameData/.
  3. Run openjk.x86.exe (Rename to jamp.exe for better steam support)

For Developers

Contributing to EternalJK

  • Fork the OpenJK project on GitHub
  • Add a remote to this fork
  • Create a new branch using this branch and make your changes
  • Send a pull request to upstream (eternalcodes/master)

Maintainers

Contributors

About

Effort to maintain and improve OpenJK

Resources

License

Stars

Watchers

Forks

Packages

No packages published

Languages

  • C 76.4%
  • C++ 22.0%
  • Objective-C 0.7%
  • ShaderLab 0.5%
  • CMake 0.4%
  • Shell 0.0%