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The ObstacleMapGenerator was a copy of the TraversabilityMapGenerator. It only added the check whether the robot box collided with the surrounding MLS above the stepheight. Basically, it checked for collision with overhanging MLS patches based on the robot dimensions. I have moved the collision check to the TraversabilityGenerator3d.
The use of both ObstacleMapGenerator and TraversabilityGenerator3d meant that we had doubled function calls e.g. expandMap.. inflateObstacles.. etc.