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control/predicted_path_checker/src/predicted_path_checker_node/predicted_path_checker_node.cpp

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@@ -549,7 +549,7 @@ void PredictedPathCheckerNode::filterObstacles(
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// Check is it near to trajectory
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const double max_length = utils::calcObstacleMaxLength(object.shape);
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if (traj.size() < 2){
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if (traj.size() < 2) {
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continue;
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}
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const size_t seg_idx = motion_utils::findNearestSegmentIndex(

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