A rust ray tracer (being made using the book "The Ray Tracer Challenge")
- Load yaml file describing where each objec is and what its materia is, and render image from it
- GPU bindings
- Make ray tracer usable through a website with WASM
Move the math side of the project to its own crate. Make this a linear algebra crate specifically for up to 4d (hyper-optimized small matrix operations)
Similarly, optimizations could be made for Vectors
This is not so much necessary but it would be cool