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Ray Tracer

A rust ray tracer (being made using the book "The Ray Tracer Challenge")

Later

  • Load yaml file describing where each objec is and what its materia is, and render image from it
  • GPU bindings
  • Make ray tracer usable through a website with WASM

TODO's

Math Lib

Move the math side of the project to its own crate. Make this a linear algebra crate specifically for up to 4d (hyper-optimized small matrix operations)

Similarly, optimizations could be made for Vectors

This is not so much necessary but it would be cool

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