Game development sandbox
- Movement (sprint, crouch, jump)
- Jump buffer
- Jump forgiveness
- State machine
- Animations
- Orbiting 3rd person camera (similar to GTA)
- Collision avoidance
- Use ray casts between camera and player (whiskers, 7 casts)
- Add more obstacles, ramps, and surfaces to test movement
- Experiment with lighting, shadows, and basic environmental effects
- Replace
useAsset
/useTexture
withuse(loadAsset("/path"))
pmndrs/react-three-fiber#3411