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Vovan-VE committed Dec 1, 2023
2 parents 11b3144 + 21babe3 commit 5399333
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21 changes: 21 additions & 0 deletions CHANGELOG.md
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# Changelog

## 0.18.0 (2023-12-01)

- Add: New SO Special Ports Database support. This brings the following changes:
- More than 10 special ports can be defined in a level.
- No limit for special port position in big MPX level.
- Any Port can now be defined as Special.
- Any of environment features controlling by a Special Port can be set to
"don't change" and "toggle" in Special Port properties.
- Add: Editing the unused byte in every Special Port Database Entry. Can be used
for customizing the bottom beyond for SP compatible entries.
- Add: "Initial Freeze Enemies" game condition. All three conditions are now
compacted into a single dropdown button "Initial conditions".
- Add: Special Ports Database now can be sorted manually. See new "Initial
conditions" button.
- Fix: "Broken" Special Ports (which are Special Port tiles, but without entry
in Special Ports Database) in Selection region wasn't render same as in level
body.
- Fix: Initial gravity uses `0` to "OFF" and other values to "ON", as it
actually works in game, which isn't match with docs.
- Enh: Better colors for special ports.

## 0.17.0 (2023-10-15)

- Add: Textual editing for demo keystrokes.
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3 changes: 3 additions & 0 deletions TODO.md
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- Impossible without gameplay simulation. Only if SO will provide a path
actually walked.
- Tooltips with interactive content support.
- specports
- H/V/X ports on toolbar should be halved
- footer info: is std, why not

### Desktop

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