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Architecture
psilo edited this page Jan 14, 2017
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The game developer will use calls to the Nexus client as well as classes in our Nexus toolbox, if he likes.
The client provides a consistent API for the developer to use and delegates the calls to the currently active implementation, thus connecting to the currently active server. It listens to the appropriate ports depending on the used wrapper and delegates all messages from the currently active server to the developer's game via the client.