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Reduced Power Up score required for A and S rank in Endless Mode
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Andrew-64 committed Oct 15, 2021
1 parent 306e289 commit 17a8d10
Showing 1 changed file with 4 additions and 4 deletions.
8 changes: 4 additions & 4 deletions Dungeon Stars/Assets/Scripts/Summary.cs
Original file line number Diff line number Diff line change
Expand Up @@ -271,14 +271,14 @@ public void GetRankingEndless()
/* ***********************
* Criteria for S rank
* Enemies Killed: >= 1000
* Power Ups Collected >= 90
* Power Ups Collected >= 75
* Difficulty Reached > 30
* Final Score >= 4,000,000
*
* ***********************
* Criteria for A Rank
* Enemies Killed: >= 800
* Power Ups Collected >= 70
* Power Ups Collected >= 60
* Difficulty Reached > 24
* Final Score >= 3,500,000
*
Expand Down Expand Up @@ -326,13 +326,13 @@ public void GetRankingEndless()
rank++;
// A Rank
if (OmniController.omniController.enemiesKilled >= 800 &&
OmniController.omniController.powerUpsCollected >= 70 &&
OmniController.omniController.powerUpsCollected >= 60 &&
OmniController.omniController.finalDifficultyLevel > 24 &&
trueScore >= 3000000)
rank++;
// S Rank
if (OmniController.omniController.enemiesKilled >= 1000 &&
OmniController.omniController.powerUpsCollected >= 90 &&
OmniController.omniController.powerUpsCollected >= 75 &&
OmniController.omniController.finalDifficultyLevel > 30 &&
trueScore >= 4000000)
rank++;
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