You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
description "Ruksag missiles are not as good at tracking and don't do splash damage the way Rukjay missiles do, but some captains regard the nonexistence of heat creation as worth it for the lessening defenses."
327
+
description "Ruksay missiles are not as good at tracking and don't do splash damage the way Rukjay missiles do, but some captains regard the nonexistence of heat creation as worth it for the lessening defenses."
328
328
329
329
outfit "Rukjay Missile"
330
330
cost 875
@@ -419,7 +419,7 @@ outfit "Flak Launcher"
419
419
"submunition" "flaklauncher"
420
420
"hit effect" "flak impact"
421
421
"phasing"
422
-
description "A marvel in mechanical engineering, the Flak Launcher has perfected the art of throwing projectiles in many directions."
422
+
description "A marvel in mechanical engineering, the Flak Launcher has perfected the art of throwing projectiles in many directions. It took the Jibauni over ten years to develop it, and much to the embaressment of both Res-redi and Aboagye, a smaller company by the name of Darro-ol created the final design."
423
423
424
424
outfit "flaklauncher"
425
425
weapon
@@ -447,7 +447,7 @@ outfit "Zarhal Laser Turret"
447
447
category "Turrets"
448
448
cost 350000
449
449
thumbnail "outfit/zarhal turret"
450
-
"mass" 25
450
+
"mass" 35
451
451
"outfit space" -35
452
452
"weapon capacity" -22
453
453
"turret mounts" -1
@@ -457,7 +457,7 @@ outfit "Zarhal Laser Turret"
457
457
sprite "projectile/jibauni medium laser"
458
458
"inaccuracy" 2
459
459
"hit effect" "heavy laser impact"
460
-
"turret turn" 2
460
+
"turret turn" 1.1
461
461
"reload" 1
462
462
"firing energy" 1
463
463
"firing heat" 2.25
@@ -467,7 +467,7 @@ outfit "Zarhal Laser Turret"
467
467
"hull damage" 2.2
468
468
"velocity" 650
469
469
"phasing"
470
-
description "While doing more damage per ton, the Zarhal Turret is not as much of a universal favorite because it cannot go through ships that are not its target the way the Zarwal Turret can. But the power it wields still holds great sway over Jibauni captains who don't care who their enemy is."
470
+
description "Jibauni inventors didn't know how to make a laser that could hit asteroids - nor did they care much. The Zarhal Laser Turret does the most damage of any Jibauni weapon, but the abysmal turn rate has sent many captains down the opposite path of the Zarwal Turret."
description "While not doing as much raw damage as the Zarhal Turret, Jibauni captains use this in great numbers because the beams it shoots have the ability to go though any ship except for their target, meaning a Jibauni captain whose ship is equipped with these can focus on any opponent they please without being hindered by other ships getting in the way."
495
+
description "The Zarwal Turret does not do nearly as much damage as the Zarhal. However, having the turret turn at more than a millimeter a second is a great blessing to Jibauni captains which use it."
496
496
497
497
498
498
outfit "Jahgir Energy Generator"
499
-
cost 40000
499
+
cost 30000
500
500
category "Power"
501
501
thumbnail "outfit/jahgir generator"
502
502
"outfit space" -15
503
503
"energy generation" 2
504
504
"heat generation" 1.5
505
505
"mass" 15
506
506
"ramscoop" .01
507
+
description "When compared to other Jibauni generators, the Jahgir is only worthwhile because of its diminuative size."
507
508
508
509
outfit "Watsaq Energy Generator"
509
510
cost 50000
@@ -516,18 +517,20 @@ outfit "Watsaq Energy Generator"
516
517
"fuel generation" .2
517
518
"ramscoop" .05
518
519
"jibauni generator" -1
520
+
description "The Watsaq generator has a ramscoop built-in like the Jahgir, but unlike it, the Watsaq actually generates fuel."
519
521
520
522
outfit "Tawasitaq Energy Generator"
521
523
cost 310000
522
524
category "Power"
523
525
thumbnail "outfit/tawasitaq generator"
524
526
"outfit space" -45
525
527
"energy generation" 5
526
-
"heat generation" 1.9
528
+
"heat generation" 4.1
527
529
"mass" 45
528
530
"fuel generation" .5
529
531
"ramscoop" .1
530
532
"jibauni generator" -2
533
+
description "The Tawasitaq Generator dwarfs both the Watsaq and the Jahgir, but because of its size heat problems plague Jibauni captains which use it."
531
534
532
535
outfit "Daltaq Energy Generator"
533
536
cost 4000000
@@ -540,6 +543,7 @@ outfit "Daltaq Energy Generator"
540
543
"fuel generation" .8
541
544
"ramscoop" .15
542
545
"jibauni generator" -4
546
+
description "The Watsaq is the largest Jibauni generator and outsizes all previous versions in every way - including space for Jibauni generators on a ship."
543
547
544
548
545
549
outfit "Saybatrit Battery"
@@ -557,6 +561,7 @@ outfit "Farbatal Battery"
557
561
"outfit space" -48
558
562
"energy capacity" 32000
559
563
"mass" 65
564
+
description "The Farbatal Battery's large mass stems from the fact that it is larger on the inside then the outside. At least, so it says on the side."
description "Wonderful for its radar jamming purposes, the Tashwish nevertheless takes up large amounts of space when compared to other non-Jibauni jammers."
568
574
569
575
570
576
outfit "Altaedin Laser"
@@ -590,7 +596,7 @@ outfit "Altaedin Laser"
590
596
"minable damage" 5
591
597
"slowing damage" .01
592
598
"no asteroid collisions"
593
-
description "The Altaedin Laser is a huge technological achievement for the Jibauni. The way most of their weapons are built, it is impossible to hit asteroids with them. The Mining Laser was designed in a collaboration on Baitoon by a group of scientists from all over Jibauni space."
599
+
description "The Altaedin Laser is a huge technological achievement for the Jibauni. Before this new design, created in a collaboration on Baitoon by a group of scientists from all over Jibauni space, no Jibauni weapon had ever been able to hit an asreroid effectively."
0 commit comments