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Update jibauni outfits.txt
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data/jibauni/jibauni outfits.txt

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@@ -324,7 +324,7 @@ outfit "Ruksay Missile Launcher"
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"hit force" 170
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"missile strength" 6
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"phasing"
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description "Ruksag missiles are not as good at tracking and don't do splash damage the way Rukjay missiles do, but some captains regard the nonexistence of heat creation as worth it for the lessening defenses."
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description "Ruksay missiles are not as good at tracking and don't do splash damage the way Rukjay missiles do, but some captains regard the nonexistence of heat creation as worth it for the lessening defenses."
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outfit "Rukjay Missile"
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cost 875
@@ -419,7 +419,7 @@ outfit "Flak Launcher"
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"submunition" "flaklauncher"
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"hit effect" "flak impact"
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"phasing"
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description "A marvel in mechanical engineering, the Flak Launcher has perfected the art of throwing projectiles in many directions."
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description "A marvel in mechanical engineering, the Flak Launcher has perfected the art of throwing projectiles in many directions. It took the Jibauni over ten years to develop it, and much to the embaressment of both Res-redi and Aboagye, a smaller company by the name of Darro-ol created the final design."
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outfit "flaklauncher"
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weapon
@@ -447,7 +447,7 @@ outfit "Zarhal Laser Turret"
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category "Turrets"
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cost 350000
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thumbnail "outfit/zarhal turret"
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"mass" 25
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"mass" 35
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"outfit space" -35
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"weapon capacity" -22
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"turret mounts" -1
@@ -457,7 +457,7 @@ outfit "Zarhal Laser Turret"
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sprite "projectile/jibauni medium laser"
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"inaccuracy" 2
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"hit effect" "heavy laser impact"
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"turret turn" 2
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"turret turn" 1.1
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"reload" 1
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"firing energy" 1
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"firing heat" 2.25
@@ -467,7 +467,7 @@ outfit "Zarhal Laser Turret"
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"hull damage" 2.2
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"velocity" 650
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"phasing"
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description "While doing more damage per ton, the Zarhal Turret is not as much of a universal favorite because it cannot go through ships that are not its target the way the Zarwal Turret can. But the power it wields still holds great sway over Jibauni captains who don't care who their enemy is."
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description "Jibauni inventors didn't know how to make a laser that could hit asteroids - nor did they care much. The Zarhal Laser Turret does the most damage of any Jibauni weapon, but the abysmal turn rate has sent many captains down the opposite path of the Zarwal Turret."
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outfit "Zarwal Laser Turret"
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category "Turrets"
@@ -482,7 +482,7 @@ outfit "Zarwal Laser Turret"
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sprite "projectile/jibauni small laser"
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"hit effect" "heavy laser impact"
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"inaccuracy" 2
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"turret turn" 2.5
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"turret turn" 2
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"reload" 1
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"firing energy" 0.5
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"firing heat" 1
@@ -492,18 +492,19 @@ outfit "Zarwal Laser Turret"
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"hull damage" .83
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"velocity" 425
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"phasing"
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description "While not doing as much raw damage as the Zarhal Turret, Jibauni captains use this in great numbers because the beams it shoots have the ability to go though any ship except for their target, meaning a Jibauni captain whose ship is equipped with these can focus on any opponent they please without being hindered by other ships getting in the way."
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description "The Zarwal Turret does not do nearly as much damage as the Zarhal. However, having the turret turn at more than a millimeter a second is a great blessing to Jibauni captains which use it."
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outfit "Jahgir Energy Generator"
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cost 40000
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cost 30000
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category "Power"
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thumbnail "outfit/jahgir generator"
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"outfit space" -15
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"energy generation" 2
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"heat generation" 1.5
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"mass" 15
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"ramscoop" .01
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description "When compared to other Jibauni generators, the Jahgir is only worthwhile because of its diminuative size."
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outfit "Watsaq Energy Generator"
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cost 50000
@@ -516,18 +517,20 @@ outfit "Watsaq Energy Generator"
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"fuel generation" .2
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"ramscoop" .05
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"jibauni generator" -1
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description "The Watsaq generator has a ramscoop built-in like the Jahgir, but unlike it, the Watsaq actually generates fuel."
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outfit "Tawasitaq Energy Generator"
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cost 310000
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category "Power"
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thumbnail "outfit/tawasitaq generator"
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"outfit space" -45
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"energy generation" 5
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"heat generation" 1.9
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"heat generation" 4.1
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"mass" 45
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"fuel generation" .5
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"ramscoop" .1
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"jibauni generator" -2
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description "The Tawasitaq Generator dwarfs both the Watsaq and the Jahgir, but because of its size heat problems plague Jibauni captains which use it."
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outfit "Daltaq Energy Generator"
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cost 4000000
@@ -540,6 +543,7 @@ outfit "Daltaq Energy Generator"
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"fuel generation" .8
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"ramscoop" .15
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"jibauni generator" -4
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description "The Watsaq is the largest Jibauni generator and outsizes all previous versions in every way - including space for Jibauni generators on a ship."
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outfit "Saybatrit Battery"
@@ -557,6 +561,7 @@ outfit "Farbatal Battery"
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"outfit space" -48
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"energy capacity" 32000
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"mass" 65
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description "The Farbatal Battery's large mass stems from the fact that it is larger on the inside then the outside. At least, so it says on the side."
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outfit "Tashwish Radar Jammer"
@@ -565,6 +570,7 @@ outfit "Tashwish Radar Jammer"
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"mass" 15
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"outfit space" -14
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"radar jamming" 7
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description "Wonderful for its radar jamming purposes, the Tashwish nevertheless takes up large amounts of space when compared to other non-Jibauni jammers."
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outfit "Altaedin Laser"
@@ -590,7 +596,7 @@ outfit "Altaedin Laser"
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"minable damage" 5
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"slowing damage" .01
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"no asteroid collisions"
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description "The Altaedin Laser is a huge technological achievement for the Jibauni. The way most of their weapons are built, it is impossible to hit asteroids with them. The Mining Laser was designed in a collaboration on Baitoon by a group of scientists from all over Jibauni space."
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description "The Altaedin Laser is a huge technological achievement for the Jibauni. Before this new design, created in a collaboration on Baitoon by a group of scientists from all over Jibauni space, no Jibauni weapon had ever been able to hit an asreroid effectively."
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outfit "Bunk"

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