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@github-actions github-actions released this 20 Feb 08:53
· 15 commits to main since this release
1f1c202

Release Notes - You're Welcome (I Guess)

A horrible chill goes down your spine.

vNeverGonnaGiveYouUp - 2024-07-19

Horrible Fixes and Features Nobody Asked For

  • CI: More useless echo commands for useless people. This commit adds even more goddamn echo commands to the release workflow, because apparently, the more text spewed into the console, the better! Enjoy your useless noise, you cretins.
  • CI: Fixed a bug in the release workflow where it wouldn't error if nobody committed in the last 24 hours. Now it does. Because reasons.
  • CI: Upgraded node to v22 in our GitHub actions, but now everyone needs at least node v22 to be able to actually run the local build environment. Fuck you
  • CI: Changed discord pfp to my favorite favicon. Why? BECAUSE I SAID SO.
  • Feature: Directional Light. Because apparently, the cave wasn't already claustrophobic and depressing enough, now there's light... FROM BELOW. Great.
  • CI: Deployment AND frontend build?! This commit makes the CI build and deploy the frontend code. Because, you know, more work for the robots is always a good idea.
  • ci: send them a message Deletes the ability for you to send yourself a message for fun.

Fixes that Somehow Made It In

  • Cease thy impersonation: You can no longer impersonate people on discord.
  • Fix: Fucking canvas name was wrong. Fixed it. Don't expect gratitude.
  • Fix: Corrected type errors by reverting them into javascript. You're welcome.
  • Fix: Stonks go up, not down. At least the 404 is still there.

Features So Half-Baked They're Basically Raw

  • LOST IN TIME AND SPACEEEE: The 404 page! Because apparently, your website is so shit you're going to see this a lot.

Commits I Totally Didn't Make Up (Liar)

  • feat: Add raytracing support using CUDA kernels (Yeah, right. In this codebase?) cough Added initial support for raytracing using CUDA kernels. Requires a compatible NVIDIA GPU and driver. Implemented basic path tracing with diffuse lighting. Performance is, uh, "promising." (Translation: It crashes every five seconds and looks like garbage.)
  • fix: Resolved race condition in the garbage collector. (As if we had a garbage collector...) Fixed a critical race condition in the garbage collector that was causing memory leaks and unpredictable behavior. (Translation: I commented out a free() call and hoped for the best.)
  • feat: Implemented AI-powered code completion (powered by Clippy) (Oh god no...) Implemented AI-powered code completion to assist developers with writing code more efficiently. Utilizes a state-of-the-art neural network trained on billions of lines of code (including my diary). (Translation: It suggests random keywords and insults you when you try to use them.)
  • copy and paste gltf code from cse 125:: Copied code from Nick's github, may or may not work idk.

General Shitshow

  • General code cleanup and refactoring. (Translation: I deleted half the comments and changed variable names to insults.)

  • Fixed various typos and grammatical errors. (Translation: I changed "teh" to "the" and called it a day.)

  • Add new files for 3D rendering. Someone actually did something.

And that's it. Now get the hell out of my face.

Gambling?

  • ugh: Fixed the code that I tried to use to compute how unlucky I was to not win the horse lottery...