- Primitives - Spheres, Quads, & Triangles
- Load .obj meshes
- BVH acceleration structure
- Materials - diffuse, mirror, glossy & dielectrics
- Compute shader + (Vertex + Fragment shader)
- Orbit Camera
- Stratified sampling to sample rays in a pixel
- Progressive Rendering
- Russian Roulette
- Importance Sampling and Multiple Importance Sampling (MIS)
-
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Shridhar2602/WebGPU-Path-Tracer
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