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Avatar Complexity
Ai Austin edited this page Aug 11, 2020
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Experiments with Ruth2 v4 mesh parts to establish their avatar complexity...
- All tests are with mesh uploader LOD: Default Default 100 100
- Physics is either None selected or "Lowest".
- NP=No Root Prim; P=With 0.1m Cube Root Prim with 4x4white texture set 100% transparent
- Alpha Mode is Blending or Alpha Mask with Cutoff 128
Ruth2v4 (Body+Head+Hands) DefDef100100 Physics None Upload (as uploaded - no texturing, no root prim) 1,518
Ruth2v4 (Body+Head+Hands) DefDef100100 PhysNone BoM Mask128 NP 2,382
Ruth2v4 (Body+Head+Hands) DefDef100100 PhysNone BoM Mask128 NoP 2,719
Ruth2v4 (Body+Hands+Head) DefDef100100 PhysLowest BoM Mask128 P 2,725
Ruth2v4 (Body+Head+Hands) DefDef100100 PhysNone BoM Blend NP 6,072
Ruth2v4 (Body+Head+Hands) DefDef100100 PhysNone BoM Blend P 6,409
Ruth2v4 (Body+Hands+Head) DefDef100100 PhysLowest BoM Blend P 6,433
- Physics none or Physics lowest makes little difference.
- Physics none, PhysicsCube PhysicsTriPlane earlier established as basically the same complexity.
- Linking to a 0.1m 4x4white 100% transparent root cube makes little difference.
- Alpha Mask Mode Cutoff 128 adds about 1,000
- Alpha Blend Mode roughly triples the overall complexity over Alpha Mask cutoff 128.