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FileFormats
Philip Edwards edited this page Mar 7, 2020
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- Sherman - Rainbow Six Engine
- Rommel - Rogue Spear Engine
- Patton - Black Thorn engine?
- Ike - Ghost Recon
Working means that it is read to an extent that meaningful data is being read. Complete means that files are fully read, all variables are understood.
Working | Complete | Extension | Type | Details |
---|---|---|---|---|
[x] | 100% | RSB | Binary | Red Storm Bitmap |
[x] | 100% | CXP | Text | Texture/Material metadata such as color keying and animation properties |
[x] | 95% | SOB | Binary | Static objects. Mainly used in R6, amd appears to be leftovers in RS. Sherman OBjects? |
[ ] | ROB | Binary | Static objects. Used in RS. Rommel OBjects? | |
[ ] | QOB | Binary | Static objects | |
[ ] | KMP | Binary | Unknown |
Working | Complete | Extension | Type | Details |
---|---|---|---|---|
[ ] | ASS | Text | Ambient Sound Sources | |
[ ] | SHT | Binary | 2D collision data. can be generated by tool at map export time, or by game | |
[ ] | STP | Text | Surface Type. Material to physical property mapping? | |
[x] | 80% | MAP | Binary | R6/RS Map file, geo, materials, portals |
[x] | 80% | DMP | Binary | Light data that is no longer stored in MAP files in Rogue Spear/Rommel |
[ ] | RLV | Binary | ??? - stored alongside roguespear maps | |
[x] | 50% | MIS | Text | Mission file, stores data about a mission such as ambient lighting, mission name, available operators etc |
[ ] | MDF | Text | Mission difficulty file, stores data about terrorists, hostages and other settings for a particular difficulty setting |
Working | Complete | Extension | Type | Details |
---|---|---|---|---|
[ ] | [ ] | BCL | Binary | ?? |
[ ] | [ ] | CRP | Binary | Character model? |
[ ] | [ ] | DAM | Binary | Motion/Anim Data? |
[ ] | [ ] | SKL | Binary | Skeleton? |