-
Notifications
You must be signed in to change notification settings - Fork 124
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Port navmesh debug renderer from primedev #626
Port navmesh debug renderer from primedev #626
Conversation
To turn this on, do |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Confirmed working testing on Forwardbase Kodai using the provided instructions.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
can't really comment on the structs or mesh renders but the code looks pretty good. I'm going to steal the debug renders for my plugins lmao
Technically not fully through code (re stuff @uniboi mentioned on structs and mesh renderers) but I'm trusting @F1F7Y on the initial code and @ASpoonPlaysGames on the cherry-pick, so merging regardless ^^ |
The renderer itself is ported from recast and adapted for the debug overlay interface with some optimization ( range and plane based culling, outline duplicate culling ). I've tested it thoroughly in primedev. |
Comes with a bunch of dependencies that I also ported
depends on