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Custom Knight 2.0

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@PrashantMohta PrashantMohta released this 06 Feb 10:01
· 242 commits to master since this release
e7a8f0b
  • Chores & cleanup of existing code.
  • Better handling of string replacement cases
  • Fix for global skins not applying on new save
  • Fix for fresh skins without replace.txt breaking
  • Fix for particles not being skinned after reloading into a save
  • Better menus
  • New skinable pattern
  • New skin items
    • Compass icon
    • Scream particles
    • Quake particles
    • Dung cloud
    • Broken fragile charms
  • Cache Skins in Memory allowing Mods / scripts to automate switching
  • Public API
    • Custom Skinables
    • Ability to Augment existing Skins with Mods
    • Ability to Provide a new Skin Dynamically that behaves as a normal skin for the player
    • Ability to change the currently applied skin
    • Add Events for Custom Knight Ready and Skin Set
    • Add Example Add-on Mods
  • New Style Csproj and xml docs
  • Improve Swapper performance for dumping scenes with too many game object activations