Announcing Pathfindr 1.0.0 🎉
We're excited to announce the initial release of Pathfindr, a high-performance TypeScript pathfinding library that brings industrial-strength graph traversal algorithms to your JavaScript applications. Whether you're building route planning systems, game AI, or network analysis tools, Pathfindr provides the building blocks you need.
Why Pathfindr?
Modern applications often require reliable and efficient pathfinding capabilities, but implementing these algorithms from scratch can be challenging and error-prone. Pathfindr solves this by providing:
- A clean, type-safe API designed specifically for TypeScript
- Battle-tested implementations of Dijkstra's and A* algorithms
- Flexible graph representation that adapts to your use case
- Comprehensive test coverage ensuring reliability
- Built-in performance benchmarking tools
Key Features
Rock-Solid Implementation
Pathfindr implements both Dijkstra's algorithm and A* (A-star) search, giving you options for different use cases. The A* implementation includes support for custom heuristics, allowing you to optimize for your specific problem domain.
TypeScript-First Design
Built from the ground up with TypeScript, Pathfindr provides full type safety and excellent IDE integration. No more guessing about function parameters or return types – everything is fully typed and documented.
Performance Focused
We've prioritized performance in our implementation choices. The library includes built-in benchmarking tools so you can measure and optimize performance for your specific use cases.
Flexible and Extensible
The graph representation system is designed to be flexible, allowing you to model various problem domains. Whether you're working with road networks, game maps, or abstract graphs, Pathfindr adapts to your needs.
Getting Started
Installation is straightforward:
npm install pathfindr
And here's a quick example to find the shortest path between two points:
import { Graph, Dijkstra } from 'pathfindr';
const graph = new Graph();
graph.addEdge('A', 'B', 4);
graph.addEdge('A', 'C', 2);
graph.addEdge('B', 'D', 3);
graph.addEdge('C', 'D', 1);
const path = Dijkstra.findShortestPath(graph, 'A', 'D');
console.log(path.path); // ['A', 'C', 'D']
console.log(path.totalCost); // 3
What's Next?
This is just the beginning for Pathfindr. Our roadmap includes:
- Additional pathfinding algorithms
- Enhanced visualization tools
- More performance optimizations
- Additional graph utilities and helpers
Get Involved
We welcome contributions from the community! Whether it's bug reports, feature requests, or code contributions, check out our Contributing Guide to get started.
Star us on GitHub: https://github.com/Ojochogwu866/pathfindr
License
Pathfindr is available under the MIT License, making it suitable for both personal and commercial projects.