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Original file line number | Diff line number | Diff line change |
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using System; | ||
using System.Collections.Generic; | ||
using System.IO; | ||
using System.Linq; | ||
using System.Reflection; | ||
using HarmonyLib; | ||
using UnityEngine; | ||
using System.Text.RegularExpressions; | ||
using MAI2.Util; | ||
using Manager; | ||
using MelonLoader; | ||
using Monitor; | ||
using Object = UnityEngine.Object; | ||
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namespace AquaMai.UX; | ||
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public class LoadAssetsPng | ||
{ | ||
private static string[] imageExts = [".jpg", ".png", ".jpeg"]; | ||
private static Dictionary<string, string> jacketPaths = new(); | ||
private static Dictionary<string, string> tabTitlePaths = new(); | ||
private static Dictionary<string, string> localAssetsContents = new(); | ||
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[HarmonyPrefix] | ||
[HarmonyPatch(typeof(DataManager), "LoadMusicBase")] | ||
public static void LoadMusicPostfix(List<string> ____targetDirs) | ||
{ | ||
foreach (var aDir in ____targetDirs) | ||
{ | ||
if (Directory.Exists(Path.Combine(aDir, @"AssetBundleImages\jacket"))) | ||
foreach (var file in Directory.GetFiles(Path.Combine(aDir, @"AssetBundleImages\jacket"))) | ||
{ | ||
if (!imageExts.Contains(Path.GetExtension(file).ToLowerInvariant())) continue; | ||
var idStr = Path.GetFileName(file).Substring("ui_jacket_".Length, 6); | ||
jacketPaths[idStr] = file; | ||
} | ||
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if (Directory.Exists(Path.Combine(aDir, @"Common\Sprites\Tab\Title"))) | ||
foreach (var file in Directory.GetFiles(Path.Combine(aDir, @"Common\Sprites\Tab\Title"))) | ||
{ | ||
if (!imageExts.Contains(Path.GetExtension(file).ToLowerInvariant())) continue; | ||
tabTitlePaths[Path.GetFileNameWithoutExtension(file).ToLowerInvariant()] = file; | ||
} | ||
} | ||
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MelonLogger.Msg($"[LoadAssetsPng] Loaded {jacketPaths.Count} Jacket, {tabTitlePaths.Count} Tab Titles from AssetBundleImages."); | ||
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if (Directory.Exists(Path.Combine(Environment.CurrentDirectory, "LocalAssets"))) | ||
foreach (var laFile in Directory.EnumerateFiles(Path.Combine(Environment.CurrentDirectory, "LocalAssets"))) | ||
{ | ||
if (!imageExts.Contains(Path.GetExtension(laFile).ToLowerInvariant())) continue; | ||
localAssetsContents[Path.GetFileNameWithoutExtension(laFile).ToLowerInvariant()] = laFile; | ||
} | ||
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MelonLogger.Msg($"[LoadAssetsPng] Loaded {localAssetsContents.Count} LocalAssets."); | ||
} | ||
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private static string GetJacketPath(string id) | ||
{ | ||
return localAssetsContents.TryGetValue(id, out var laPath) ? laPath : jacketPaths.GetValueOrDefault(id); | ||
} | ||
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public static Texture2D GetJacketTexture2D(string id) | ||
{ | ||
var path = GetJacketPath(id); | ||
if (path == null) | ||
{ | ||
return null; | ||
} | ||
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var texture = new Texture2D(1, 1); | ||
texture.LoadImage(File.ReadAllBytes(path)); | ||
return texture; | ||
} | ||
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public static Texture2D GetJacketTexture2D(int id) | ||
{ | ||
return GetJacketTexture2D($"{id:000000}"); | ||
} | ||
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/* | ||
[HarmonyPatch] | ||
public static class TabTitleLoader | ||
{ | ||
public static IEnumerable<MethodBase> TargetMethods() | ||
{ | ||
// Fxxk unity | ||
// game load tab title by call Resources.Load<Sprite> directly | ||
// patching Resources.Load<Sprite> need this stuff | ||
// var method = typeof(Resources).GetMethods(BindingFlags.Public | BindingFlags.Static).First(it => it.Name == "Load" && it.IsGenericMethod).MakeGenericMethod(typeof(Sprite)); | ||
// return [method]; | ||
// but it not work, game will blackscreen if add prefix or postfix | ||
// | ||
// patching AssetBundleManager.LoadAsset will lead game memory error | ||
// return [AccessTools.Method(typeof(AssetBundleManager), "LoadAsset", [typeof(string)], [typeof(Object)])]; | ||
// and this is not work because game not using this | ||
// | ||
// we load them manually after game load and no need to hook the load progress | ||
} | ||
public static bool Prefix(string path, ref Object __result) | ||
{ | ||
if (!path.StartsWith("Common/Sprites/Tab/Title/")) return true; | ||
var filename = Path.GetFileNameWithoutExtension(path).ToLowerInvariant(); | ||
var locPath = localAssetsContents.TryGetValue(filename, out var laPath) ? laPath : tabTitlePaths.GetValueOrDefault(filename); | ||
if (locPath is null) return true; | ||
var texture = new Texture2D(1, 1); | ||
texture.LoadImage(File.ReadAllBytes(locPath)); | ||
__result = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(0.5f, 0.5f)); | ||
MelonLogger.Msg($"GetTabTitleSpritePrefix {locPath} {__result}"); | ||
return false; | ||
} | ||
} | ||
*/ | ||
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[HarmonyPostfix] | ||
[HarmonyPatch(typeof(MusicSelectMonitor), "Initialize")] | ||
public static void TabTitleLoader(MusicSelectMonitor __instance, Dictionary<int, Sprite> ____genreSprite, Dictionary<int, Sprite> ____versionSprite) | ||
{ | ||
var genres = Singleton<DataManager>.Instance.GetMusicGenres(); | ||
foreach (var (id, genre) in genres) | ||
{ | ||
if (____genreSprite.GetValueOrDefault(id) is not null) continue; | ||
var filename = genre.FileName.ToLowerInvariant(); | ||
var locPath = localAssetsContents.TryGetValue(filename, out var laPath) ? laPath : tabTitlePaths.GetValueOrDefault(filename); | ||
if (locPath is null) continue; | ||
var texture = new Texture2D(1, 1); | ||
texture.LoadImage(File.ReadAllBytes(locPath)); | ||
____genreSprite[id] = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(0.5f, 0.5f)); | ||
} | ||
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var versions = Singleton<DataManager>.Instance.GetMusicVersions(); | ||
foreach (var (id, version) in versions) | ||
{ | ||
if (____versionSprite.GetValueOrDefault(id) is not null) continue; | ||
var filename = version.FileName.ToLowerInvariant(); | ||
var locPath = localAssetsContents.TryGetValue(filename, out var laPath) ? laPath : tabTitlePaths.GetValueOrDefault(filename); | ||
if (locPath is null) continue; | ||
var texture = new Texture2D(1, 1); | ||
texture.LoadImage(File.ReadAllBytes(locPath)); | ||
____versionSprite[id] = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(0.5f, 0.5f)); | ||
} | ||
} | ||
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[HarmonyPatch] | ||
public static class JacketLoader | ||
{ | ||
public static IEnumerable<MethodBase> TargetMethods() | ||
{ | ||
var AM = typeof(AssetManager); | ||
return [AM.GetMethod("GetJacketThumbTexture2D", [typeof(string)]), AM.GetMethod("GetJacketTexture2D", [typeof(string)])]; | ||
} | ||
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public static bool Prefix(string filename, ref Texture2D __result, AssetManager __instance) | ||
{ | ||
var matches = Regex.Matches(filename, @"UI_Jacket_(\d+)(_s)?\.png"); | ||
if (matches.Count < 1) | ||
{ | ||
return true; | ||
} | ||
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var id = matches[0].Groups[1].Value; | ||
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var texture = GetJacketTexture2D(id); | ||
__result = texture ?? __instance.LoadAsset<Texture2D>($"Jacket/UI_Jacket_{id}.png"); | ||
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return false; | ||
} | ||
} | ||
} |
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