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Compass XML
KilaBash edited this page Nov 11, 2023
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9 revisions
We will breifly inllustrates labels in the xml.
<page>
<xxx top-margin="10" bottom-margin="10" left-margin="10", right-margin="10">
<!--margin is a generic property that represents the amount of space reserved between the previous component and the next component. The default is 0.-->
</xxx>
</page>
<page>
<h1>Title H1 <lang key="ldlib.author"/></h1> <!-- label <lang/> can be used to load text according to the lang key -->
<h2>Title H2</h2>
<h3>Title H3</h3>
<!-- attributes-->
<h1 space="2" font-size="9" isCenter="false" isShadow="true"> <!-- space: row spacing-->
</page>
<page>
<br height="20"/> <!--blank height-->
</page>
<page>
<text>
Lorem ipsum dolor sit amet, consectetur adipisicing elit,
<style underlined="true" link="ldlib:test_node2">
link to node2
</style>
<style underlined="true" url-link="https://github.com/Low-Drag-MC/LDLib-Architectury">
link to url
</style>
sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.
<style color="#ffff0000" hover-info="hover tooltips">
Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi
ut aliquip ex ea commodo consequat.
</style>
<br/>
Duis aute irure dolor in reprehenderit
in voluptate velit esse cillum dolore eu fugiat nulla pariatur.
</text>
<!-- attributes-->
<text space="2" isCenter="false">
<br/> <!--new line-->
<lang key="ldlib.author"/> <!-- used to load text according to the lang key -->
<style color="#ffffffff" bold="false" italic="false" underlined="false" strikethrough="false" obfuscated="false">
<!--The style of the text in the range-->
</style>
<style hover-info="hover tooltips" link="ldlib:my_node_2">
<!--link will jump to the given node while click-->
</style>
</text>
</page>
<page>
<image width="160" height="40" type="resource" top-margin="10" bottom-margin="10" url="gtceu:textures/gt_logo_long.png" hover-info="tooltips">
<!-- same as the text label here -->
description of the image.
</image>
<image width="100" height="100" type="item" item="minecraft:stone"/>
</page>
<page>
<recipe id="minecraft:barrel"/> <!--recipe id-->
</page>
<page>
<ingredient>
<item item="minecraft:stick" count="3"/>
<item tag="minecraft:ores" forge-tag="forge:ores/gold" fabric-tag="c:ores/gold" count="64"/>
<fluid fluid="minecraft:lava" count="64000"/>
</ingredient>
</page>
<page>
<scene height="300"> <!-- draggable="false" scalable="false" zoom="6" camera="perspective" yaw="25"can also be set here-->
<page>
<block pos="0 0 0" block="minecraft:glass"/>
<block pos="1 0 0" block="minecraft:dirt" item-tips="true"/>
<block pos="0 0 1" block="minecraft:furnace">hover info</block>
</page>
<page>
<block pos="0 0 0" block="minecraft:redstone"/>
<block pos="1 0 0" block="minecraft:wool" item-tips="true"/>
<block pos="0 0 1" block="minecraft:grass">hover info</block>
</page>
</scene>
</page>
Please refer to the page Compass Scene
It's inevitable that when you're writing a scene you'll come across some blocks/entities that require nbt to be set.
while you can get it by /data get block/entity
you can't copy it in the game.
Ldlib provides a command to help you get the nbt of a block/entity in your game and copy it to the clipboard.
/ldlib copy_block_tag [pos]
/ /ldlib copy_entity_tag [entity_selector]
: chat panel will show the tag when you execute this command. and you mouse click the [Copy to clipboard]
in the chat panel to copy to the clipboard.
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UI Editor Basic Tutorial
- Tutorial 1: Start
- Tutorial 2: Basic Interaction
- Tutorial 3: Resources