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zh_cn.json :
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- 最大实体距离 -> 最大实体渲染距离
- 垂直实体距离 -> 垂直实体渲染距离
- 最大特殊方块渲染距离 -> 最大实体方块渲染距离
- 垂直实体距离 -> 垂直实体方块渲染距离
- 缩放效果 -> 缩放晕影

en_us.json :
- Vertical Entity Distance -> Vertical Tile Distance
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TexBlock committed Jul 15, 2022
1 parent 63a035e commit 0fa9f9c
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2 changes: 1 addition & 1 deletion gradle.properties
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Expand Up @@ -5,7 +5,7 @@ org.gradle.daemon = false

# mod version info
mod_id = magnesium_extras
mod_version = 1.3.2-i18n
mod_version = 1.3.2-i18n-Hotfix
minecraft_version = 1.16.5
forge_version = 36.2.0
mappings_version=2021.10.17-1.16.5
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2 changes: 1 addition & 1 deletion src/main/resources/assets/magnesium_extras/lang/en_us.json
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Expand Up @@ -56,7 +56,7 @@
"mg_extra.enable_max_entity_distance.desc": "Toggles off entity culling.",
"mg_extra.max_entity_distance.title": "Max Entity Distance",
"mg_extra.max_entity_distance.desc": "Hides and does not tick entities beyond this many blocks. Huge performance increase, especially around modded farms.",
"mg_extra.vertical_entity_distance.title": "Vertical Entity Distance",
"mg_extra.vertical_entity_distance.title": "Vertical Tile Distance",
"mg_extra.vertical_entity_distance.desc": "Hides and does not tick entities underneath this many blocks, improving performance above caves. This should ideally be set lower than the horizontal distance.",
"mg_extra.max_tile_distance.title": "Max Tile Distance",
"mg_extra.max_tile_distance.desc": "Hides block entities beyond this many blocks. Huge performance increase, especially around lots of modded machines.",
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12 changes: 6 additions & 6 deletions src/main/resources/assets/magnesium_extras/lang/zh_cn.json
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Expand Up @@ -49,15 +49,15 @@
"mg_extra.display_fps.position.desc": "显示帧数的位置",
"mg_extra.fps_counter.position.title": "FPS 计数器距离",

"mg_extra.entity_dis.option.title": "实体距离",
"mg_extra.entity_dis.option.title": "实体渲染距离",
"mg_extra.entity_dis.enable_dis_checks.title": "启用最大距离检测",
"mg_extra.enable_max_entity_distance.title": "启用最大实体距离",
"mg_extra.enable_max_entity_distance.desc": "关闭实体剔除。",
"mg_extra.max_entity_distance.title": "最大实体距离",
"mg_extra.max_entity_distance.title": "最大实体渲染距离",
"mg_extra.max_entity_distance.desc": "隐藏并跳过渲染超出此范围的实体。这是巨大的性能提升,特别是在改造农场周围。",
"mg_extra.vertical_entity_distance.title": "垂直实体距离",
"mg_extra.vertical_entity_distance.title": "垂直实体渲染距离",
"mg_extra.vertical_entity_distance.desc": "隐藏并跳过渲染此范围下的实体, 提高洞穴上方的性能. 理论上应设置为低于水平距离",
"mg_extra.max_tile_distance.title": "最大特殊方块渲染距离",
"mg_extra.max_tile_distance.title": "最大实体方块渲染距离",
"mg_extra.max_tile_distance.desc": "隐藏此范围的实体方块. 巨大的性能提升, 尤其是在大型红石机器周围",
"mg_extra.entity_dis.max_TE_render_dis_S.title": "(TileEntity) 最大水平渲染距离 [Squared, 默认 64^2]",
"mg_extra.entity_distance.max_TE_render_dis_Y.title": "(TileEntity) 最大垂直渲染距离 [Raw, 默认 32]",
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"mg_extra.zoom.cinematic_cam_mode_.title": "电影摄像机模式 (关, 原版, 乘法)",
"mg_extra.zoom.cinematic_cam_mode.options_title": "电影摄影机选项",
"mg_extra.zoom.cinematic_cam_mode.title": "电影摄像机模式",
"mg_extra.zoom.overlay_.title": "缩放效果?",
"mg_extra.zoom.overlay.title": "缩放效果",
"mg_extra.zoom.overlay_.title": "缩放晕影?",
"mg_extra.zoom.overlay.title": "缩放晕影",
"mg_extra.zoom.overlay.desc": "缩放时渲染晕影覆盖",
"mg_extra.zoom.values.title": "缩放高级值",

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