- Added
Game.next()
argument to control if the game state returned is a new state (as before) or the same state modified. This can be a big optimization for MCTS algorithms. - Reworked aleatories (dice, distribution functions and
CustomAleatory
). - Heuristic players now support contingent game states, except for
MaxNPlayer
. - Added
Puzzle15
as an example of a puzzle (singleplayer). - Minor code cleaning and optimization.