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ludorum.js v0.2.0

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@LeonardoVal LeonardoVal released this 13 Jun 16:39
· 129 commits to master since this release
  • Added Game.next() argument to control if the game state returned is a new state (as before) or the same state modified. This can be a big optimization for MCTS algorithms.
  • Reworked aleatories (dice, distribution functions and CustomAleatory).
  • Heuristic players now support contingent game states, except for MaxNPlayer.
  • Added Puzzle15 as an example of a puzzle (singleplayer).
  • Minor code cleaning and optimization.