You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
The preferred approach would be to lock in shards when a teleporter is getting a redstone signal. The goal is to prevent the occurrence of accidental shard theft, when people right-click the teleporter, which is the most common issue I've come across on multiplayer.
The text was updated successfully, but these errors were encountered:
The preferred approach would be to lock in shards when a teleporter is getting a redstone signal. The goal is to prevent the occurrence of accidental shard theft, when people right-click the teleporter, which is the most common issue I've come across on multiplayer.
The text was updated successfully, but these errors were encountered: