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Request: Add the option to lock in shards #27

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ramou opened this issue Oct 18, 2019 · 0 comments · May be fixed by #28
Open

Request: Add the option to lock in shards #27

ramou opened this issue Oct 18, 2019 · 0 comments · May be fixed by #28
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@ramou
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ramou commented Oct 18, 2019

The preferred approach would be to lock in shards when a teleporter is getting a redstone signal. The goal is to prevent the occurrence of accidental shard theft, when people right-click the teleporter, which is the most common issue I've come across on multiplayer.

@Lemonszz Lemonszz self-assigned this Oct 23, 2019
ramou pushed a commit to ramou/SimpleTeleporters that referenced this issue Nov 5, 2019
Sadly, I'm too new to working with this framework to have sorted out how
to test it myself :\
@ramou ramou linked a pull request Nov 5, 2019 that will close this issue
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