Releases: Jigoku/boxclip
Boxclip 0.2.1a
This is an incomplete alpha release.
It has been over 2 years since the 0.1 pre release build... and 0.2 is still not finished as for bugfixes and features. Whilst i haven't made any commits since August 2018; putting it's current state out as an alpha release to allow people to preview the current progress of this game/engine from a *.love package.
Major changes so far since the 0.1 release:
- editor completely overhauled
- debug console with in-game input for lua code execution
- support sprite animations
- physics greatly improved
- texture selection for platform entities
- texture selection for animated decal entities (water, lava, etc)
- many entities can now be rotated and flipped
- new enemy textures/sprites
- primitive controller support (with dualshock vibration)
- added speech bubble / tip / help entities
- STALKER-X used for fluid camera movement
- many many more changes which can be seen below:
v0.1...v0.2.1a
(90 commits are truncated, because there is so many commits!)
Included in this release are 3 versions;
-
boxclip-0.2.1a.love
All platforms (Linux, BSD, Mac, Windows, etc), requires love2d to be installed -
boxclip-0.2.1a-win32.zip
Windows 32bit stand-alone runtime -
boxclip-0.2.1a-win64.zip
Windows 64bit stand-alone runtime
Windows builds have only been tested using Steam's proton compatibility, but they seem to run fine, and should work on a native Windows installation without any additional requirements.
Boxclip 0.1
Requires love2d 0.9.2