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Prepared first release.
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Jeysson Guevara committed Mar 3, 2020
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3 changes: 2 additions & 1 deletion .gitignore
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/build
/build
/.idea
7 changes: 7 additions & 0 deletions LICENSE.txt
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Copyright 2018 Jeysson Guevara (JeyDotC)

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
72 changes: 72 additions & 0 deletions README.md
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Represents weapon logic with a bullets stock, bullet clips, shoot/reload times and bullet instantiation.

# Properties

| Name | Description |
|------|-------------|
| **Clip size** | Count of bullets in each clip (-1 = infinity). |
| **Bullets in clip** | Bullets in clip at start (-1 = infinity). |
| **Bullets in stock** | Count of bullets for current weapon (-1 = infinity). |
| **Stock size** | Volume of current weapon for bullets. Max bullets count. (-1 = infinity). |
| **Shoot interval** | Interval in milliseconds between shoots. |
| **Reload time** | Reload time in milliseconds. |
| **Auto-reload** | When clip is empty, weapon start reload automatically.|
| **User control** | Type of weapon firing: None: weapon not controlling by player. Single: for each shoot user must make click (down and up key). Burst: down shoot-key for constantly shoot and up for enought.|
| **Enabled** | If disabled, weapon can not make shoots.|
| **Shoot key** | Name or code of key for shoot.|
| **Reload key** | Name or code of key for reload.|
| **Weapon image-point** | Set point for the weapon from which bullets will fly. |

# ACES

## Actions

| Name | Description | Params |
|------|-------------|--------|
| **Make a shoot** | Make a one shoot. | |
| **Add bullets to clip** | Add bullets to a clip for object. You can use negative values (e.g.: -5) | **Count:** The number of bullets to add to the clip. |
| **Set bullets in the clip** | Set bullets count in the clip of object. (-1 = infinity) | **Count:** Set count of bullets in the clip. |
| **Set weapon bullets count** | Set bullets count for the current weapon. From 0 to -1 (=infinity) | **Count:** Set count of bullets in the stock. |
| **Set weapon size of stock** | Set size of stock for the current weapon. (-1 = infinity) | **size:** Set size of stock. |
| **Set size of the clip** | Set maximum of bullets count in a clip. (-1 = infinity) | **Count:** Set maximum of bullets count in a clip. |
| **Set interval** | Set interval between shoots for current weapon (ms). | **Interval:** Set interval between shots for current weapon (milliseconds). |
| **Set reload time** | Set interval between shoots for current weapon (ms). | **ReloadTime:** Set interval for reload current weapon (milliseconds). |
| **Set ready to shoot** | Set the weapon to ready for a shoot. | |
| **Disable weapon during...** | Set the disabled status for weapon during some time. (-1 = not limited in time) | **During:** Disable weapon during in milliseconds. -1 means "not limited by time". |
| **Enable weapon** | Set the weapon enabled. | |
| **Set shoot key** | Set the shoot key for weapon. | **Shoot key:** Choose the key for shoot from weapon |
| **Set reload key** | Set the reload key for weapon. | **Reload key:** Choose the key for weapon reload |
| **Set bullet instance** | Set the weapon bullet type. | **Bullet:** Choose the bullet object for weapon |
| **Reload** | Start reload. | |
| **Cancel reload** | Cancel the current reload. | |
| **Set bullet instance by name** | Set the weapon bullet type by name.| **Instance type name:** Name of the bullet instance type. |

## Conditions

| Name | Description | Params |
|------|-------------|--------|
| **Is ready** | True when the object is make pause and ready to shoot now. | |
| **Bullets in clip** | True when the object clip have some bullets. | **Comparison:** Choose bullets count to compare, **Bullets count:** The bullets in clip. |
| **Reload start** | True when weapon is reload start. | |
| **Reload finish** | True when weapon is reload finish. | |
| **Shoot** | True when the object is make shoot. | |
| **Disabled** | True when weapon is disabled. | |
| **Enabled** | True when weapon is enabled. | |
| **Reload canceled** | True when weapon reload was canceled. | |
| **Last shoot time** | True when has passed some time since last shoot. | **Comparison:** Time in miliseconds to compare. **Last shoot time:** Last shoot time in miliseconds. |
| **Is reloading** | True when the weapon is currently reloading. | |

## Expressions

| Name | Description |
|------|-------------|
| **getClipBulletsCount** | Get bullets count in the clip. |
| **getBulletsCount** | Get bullets count for weapon. |
| **getClipSize** | Get clip size. |
| **getInterval** | Get shots interval. |
| **getReloadTime** | Get reload time. |
| **getReady** | Get ready status. |
| **getDisabled** | Get disabled status. |
| **getLastShootBullet** | Get last shot bullet UID. |
| **getIsReloading** | Get is reloading. |
| **getLastShootTime** | Get last shoot time. |
2 changes: 1 addition & 1 deletion build.sh
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version_xml=$(grep '<version>' info.xml | xargs)
version_number=${version_xml#"<version>"}
version_number=${version_number%"</version>"}
addon_name=$(basename "$PWD")
addon_name="jj_weapon"

echo "Building ${addon_name} version ${version_number}";

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