New beta for a link port connection using GPIO!
PicoBoySDK Updates:
- Rounded corners implemented on the pause screen
- New "Popup" menu that renders a text-wrapped popup menu on the screen with a title and a description.
- Create_Text() Now automatically wraps the text using a width variable.
- Now supports included libraries in games, keeping the game and library in a single package
PBOS Updates:
- PicoBoySDK Updates
- Fixed bug where a large image file would generate when entering Data Upload Mode
PicoBoy SDK Toolkit Updates:
- New feature to create a project folder in one click
- Fixed issue where packing a sprite would randomly crash without an error
- All compiled files will now appear in the directory their source files originated from.
PicoBoy Communication Software:
- Now supports included libraries in adding games
- Deleting games is now multithreaded
- Downloading Scores is now multithreaded
- Deleting PLibraries is now multithreaded
- Deleting backgrounds is now multithreaded
- Fixed issue where deleting a PLibrary would not complete fully, resulting in a ghost library
- Your PicoBoy is now restarted after disconnecting
- Improved smoothness in brightness slider
- Improved smoothness in volume slider
- Fixed issue in the PLibrary tab where it would not disabled properly when disconnected.
- Now caches PicoBoy data, significantly speeding up the UI
Library Updates:
- Pathfinder now uses significantly faster A* algorithm
- New beta FLEX communication library for PicoBoy to PicoBoy communication. Here are some features:
- It uses an adaptive asynchronous-flex synchronous connection. Using interrupts and an adaptive clock rate.
- Negotiable TX and RX pins, no cross wiring needed.
- Bidirectional, peer-to-peer connection
Documentation:
- Updated User Guide to include a small detail about included PLibraries
- Added documentation for one-click project creation
- Added documentation for Thonny
Find the PBOS update here:
https://github.com/HalloSpaceBoy5/PicoBoy-OS/releases/tag/PBOS-V3.4