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UE5 runtime mesh process functions such as generate static mesh from buffers, get vertices, move pivot, delete empty roots and parents, rename objects, create objects with name and etc.

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Frozen-Projects/MeshOperations

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MeshOperations

  • Add Scene Component with Name
  • Add Static Mesh Component with Name
  • Add Procedural Mesh Component with Name
  • Generate Static Mesh from Buffer

  • Get Class Name
  • Get Object Name of Packaged Build

  • Optimize Assembly Center
  • Optimize Assembly Height
  • Record Transforms
  • Delete Empty Roots
  • Delete Empty Parents Recursive
  • Rename Object
  • Get Vertices Transforms (Locations and Direction as Rotator)
  • Set Pivot Location
  • Move Pivot Location to Center
  • Get Direction of Vector

PLATFORM SUPPORT

We didn't use any third party library. So, it should work with all platforms but we didn't try other than Windows.

ROADMAP

  • Create Procedural Mesh from Static Mesh
  • Create Static Mesh from Procedural Mesh

CONTRIBUTIONS

If you know better approaches feel free to give pull requests.

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UE5 runtime mesh process functions such as generate static mesh from buffers, get vertices, move pivot, delete empty roots and parents, rename objects, create objects with name and etc.

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