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RayTracing

Using Peter Shirley's "Ray Tracing in One Weekend / Next Week / Rest of your Life" books to learn about ray tracing and implement a cpu-based unidirectional ray-tracer. So far it can show diffuse, specular, and dielectric materials (ideal lambertian, specular, and dielectric BRDF's).

Here's the current result of rendering: Depth of Field + Global Illumination

Specular, Diffuse, Dielectric

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