Releases: EliotVU/Unreal-Library
1.9.0
- ad53064 Support for Tom Clancy's Rainbow Six: Vegas
- ad53064 Support for Tom Clancy's Rainbow Six: Vegas 2
- 2979a15 Support for early UE3 packages including:
- RoboHordes
- e1879b8 Support for deserialization and decompilation for Gigantic's UJsonNodeRoot and UMoJsonObject #102
- Fixed minor issues with early UE3 games affecting:
- Tom Clancy's EndWar
1.8.1
1.8.0
- 8940154 Support for Stranglehold
- 6c89b66 Improved support for Batman series
- 4222595 Improved support for Borderlands: GOTYE
- 6c89b66 Fixed bad decompilation of intrinsic array function calls under certain circumstances.
- 8ba153b Fixed missing ')' in a replication statement
- 3eab0cb #92 Fixed issue with overriding a class type when initializing a package.
1.7.0
- 0ff0ed9 Added .NET Standard 2.1 and .NET 8.0 as framework targets.
- 48b427f Support for Mass Effect: Legendary Edition
- 83c7ecf Support for Men of Valor
- a226a6c Support for Tom Clancy's Splinter Cell: Double Agent (Offline Mode)
- 660c0c2 Support for Stargate SG-1: The Alliance
- 1dd24dc Improved support for Frontlines: Fuel of War
1.6.2
Hotfix for 1.6.1:
- Added .NET Standard 2.0 as a target framework, when targeting this standard any code releated to WinForms will be excluded (This will be deprecated in its entirety with UELib 2.0)
- Added a comment to enum tags to display its value.
- Fixed the decompilation output of an element access expression (in a T3D context) for UE1 based games: Changed
Element[0]=Value
toElement(0)=Value
1.6.0
-
5ef6d04 Support for Tom Clancy's EndWar
-
cbbfff3 Support for Gigantic: Rampage Edition (thanks to @HyenaCoding)
-
139254a Support for Borderlands: Game of the Year Enhanced; and fixed regression #55 of Borderlands and Battleborn.
-
98dbf0b Improved support for Duke Nukem Forever (thanks to @DaZombieKiller)
-
8e3053c Fixed regression Batman series support
-
d04d8b1 Fixed fallback for deprecated ClassName so that "UE Explorer" can pickup content again.
-
84b46ee Fixed T3D syntax ouput from "object end" to "end object"
1.5.1
1.5.0
1.4.0
Notable changes that affect UnrealScript output:
- Improved decompilation output of string and decimal literals.
- 5141285 Improved decompilation of delegate assignments (in a T3D context)
- 6d889c8 Added decompilation of optional parameter assignments e.g.
function MyFunction(option bool A = true);
. - e55cfce Fixed decompilation with arrays of bools
Notable changes that affect support of games:
General deserialization fixes that affect all of UE1, UE2, and UE3 builds, as well as more specifically:
- 13460cc Support for Battleborn
- 4aff61f Support for Duke Nukem Forever (2011)
- bce38c4 Support for Tom Clancy's Splinter Cell
- 809edaa Support for Harry Potter (UE1) data class {USound}
- b3e1489 Support for Devastation (UE2, 2003)
- 4780771 Support for Clive Barker's Undying (UE1) data classes {UClass, UTextBuffer, UPalette, USound}
- 01772a8 Support for Lemony Snicket's A Series of Unfortunate Events data class {UProperty}
- c4c1978 Fixed support for Dungeon Defenders 2 (versions 687-688/111-117)
- 86538e5 Fixed support for Vanguard: Saga of Heroes
- eb82dba Fixed support for Rocket League (version 868/003)
- 6ed6ed7 Fixed support for Hawken (version 860/002)
- b4b7977 Fixed ResizeStringToken for UE1 builds
- 3653f8e Fixed ReturnToken and BeginFunctionToken for UE1 builds (with a package version of 61)
- 9a65954 Fixed deserialization of Heritages for UE1 builds (with a package version older than 68)
Notable changes that affect various data structures:
- Improved detection of UComponent objects and class types.
- ea3c1aa Support for UE4 .uasset packages (earlier builds only)
- e37b8a1 Support for class {UTexture}, f1b74af {UPrimitive, UTexture2D and its derivatives} (UE3)
- aa5ca86 Support for classes: {UFont, UMultiFont}
- ab290b6 Support for types {UPolys, FPoly}
- 02bea77 Support for types {FUntypedBulkData} (UE3) and {TLazyArray} (UE1, UE2)
- 94e0292 Support for structures: {FPointRegion, FCoords, FPlane, FScale, FSphere, FRotator, FVector, FGuid, FBox, FLinearColor, FMatrix, FQuat, FRange, FRangeVector, FVector2D, FVector4}
- 09c7624 Support for class {USoundGroup} (UE2.5)
Support for the data types listed above have only been implemented for the standard structure that Epic Games uses
1.3.1
- Improved support for Batman series
- Improved support for Transformers series
- Fixed the decompilation of UnrealScript casting byte-codes that were swapped i.e.
InterfaceToBool
withInterfaceToObject
. - Fixed a missing package version check in UStateFrame (this affected some object classes that are usually found in map package files).
- Added the capability to override the interpreted version for packages of builds that are auto-detected.