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v3.3.2.3 Alpha #1101
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v3.3.2.3 Alpha #1101
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…t breaks cloak/camo, and applies to shuffled/cloned enemies
- scrambler grenades toggling player's augs - remove enviro skill passive - combat difficulty no longer affects extra damage types aside from vanilla Shot and AutoShot - removed balance changes for sniper, assault rifle, both pistols, both shotguns, and partiall for sword - flare darts no longer set enemies on fire - removed reduction of M15_Page spawns - TearGas down to 1 damage instead of 2 - removed helmets reducing head damage - removed skills affecting weapon anim speeds - removed red overlay glow on weapon cooldowns
- fire extinguisher stacking - heavy weapon movement speed - chargedpickup freeing inventory space, and leftclick to use - hazmat and rebreather charge duration - hacking and enviro skill to vanilla strengths - reverted demo skill and enviro skill allowing to carry more - DXRHints
aqualung, augemp description, augmuscle description, pistol range, some cleanup
…re places, more consistent BeginPlay() functions
fix in gas station.
starting our counter from slot 1000 means it doesn't actually use the lower slots even if you delete those, so we might as well make our code start from 1, and the native code doesn't seem to reclaim the lower slots?
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v3.3.2.3 Alpha:
Previously in v3.3.2.2 Alpha: #1096
Previously in v3.3.2.1 Alpha: #1091 (only minor changes)