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v3.3.2.3 Alpha #1101

Merged
merged 21 commits into from
Feb 4, 2025
Merged

v3.3.2.3 Alpha #1101

merged 21 commits into from
Feb 4, 2025

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Die4Ever
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@Die4Ever Die4Ever commented Jan 30, 2025

v3.3.2.3 Alpha:

  • 14_OCEANLAB_LAB deleted OrdersTrigger for muncher to attack, because it breaks cloak/camo, and applies to shuffled/cloned enemies
  • tweaked aug banning for aug cans, works better with aug_loc_rando
  • most balance changes removed from Zero Rando
  • fixed graveyard bookcase durability
  • Black Vans are no longer destroyable
  • More fixes for gas station guards
  • fixed save slot 1000 being overwritten (issue too many saves can cause issues #891)
  • fixed AugEnviro using energy for 0 damage from fire extinguishers
  • fixed Paul's remaining health calculation
  • datacubes/goodbots no longer glow in Zero Rando
  • make rubber baton a little better at breaking things

Previously in v3.3.2.2 Alpha: #1096

Previously in v3.3.2.1 Alpha: #1091 (only minor changes)

theastropath and others added 20 commits January 27, 2025 17:12
…t breaks cloak/camo, and applies to shuffled/cloned enemies
- scrambler grenades toggling player's augs
- remove enviro skill passive
- combat difficulty no longer affects extra damage types aside from vanilla Shot and AutoShot
- removed balance changes for sniper, assault rifle, both pistols, both shotguns, and partiall for sword
- flare darts no longer set enemies on fire
- removed reduction of M15_Page spawns
- TearGas down to 1 damage instead of 2
- removed helmets reducing head damage
- removed skills affecting weapon anim speeds
- removed red overlay glow on weapon cooldowns
- fire extinguisher stacking
- heavy weapon movement speed
- chargedpickup freeing inventory space, and leftclick to use
- hazmat and rebreather charge duration
- hacking and enviro skill to vanilla strengths
- reverted demo skill and enviro skill allowing to carry more
- DXRHints
aqualung, augemp description, augmuscle description, pistol range, some cleanup
…re places, more consistent BeginPlay() functions
starting our counter from slot 1000 means it doesn't actually use the lower slots even if you delete those, so we might as well make our code start from 1, and the native code doesn't seem to reclaim the lower slots?
@Die4Ever Die4Ever marked this pull request as ready for review February 4, 2025 20:13
@Die4Ever Die4Ever merged commit 86bae45 into master Feb 4, 2025
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@Die4Ever Die4Ever mentioned this pull request Feb 7, 2025
This was referenced Feb 15, 2025
@Die4Ever Die4Ever mentioned this pull request Feb 25, 2025
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2 participants