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Build and CI improvements, building on vcpkg #487
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Previously we were assuming all generated code was ours, and including it all in the built package. In Unity 2022.3, this assumption no longer holds.
The JDK module name was deduced by running: ``` "C:/Program Files/Unity Hub/Unity Hub.exe" -- --headless install-modules --version 2022.3.41f1 --changeset 0f988161febf --module android android-sdk-ndk-tools android-open-jdk universal-windows-platform uwp-il2cpp ``` And replacing android-sdk-ndk-tools with Unity's recommendation.
Sometimes, during the tests, the managed CesiumIonSession could get garbage collected before the requests made as part of the "resume" completed. Because we were using the corresponding Impl class in the continuations, and the Impl class's lifetime is controlled by the lifetime of the managed object, this would sometimes cause a crash. The solution implemented here is to make sure the continuations also keep the managed instance alive. We also check to see if the held managed instance becomes nullptr, which handles causes like AppDomain unload.
So hopefully we'll get ARM on ARM.
If we don't specify, it sits there waiting for us to choose.
This will hopefully drastically speed up the macOS build because it won't have to wait ages for the audio system to time out.
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This is a PR into #479, and I'm going to merge it immediately now that I'm happy with it.