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Industrial Foregoing 翻译修补 (#3614)
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* 屠宰机 -> 生物粉碎机 屠宰场 -> 生物屠宰场

* Port to 1.20.1

* 激进更改

* Update en_us file for industrial-foregoing

Co-authored-by: ZHAY10086 <34602681+ZHAY10086@users.noreply.github.com>

* Update en_us file for industrial-foregoing

Co-authored-by: ZHAY10086 <34602681+ZHAY10086@users.noreply.github.com>

* Update en_us file for industrial-foregoing

Co-authored-by: ZHAY10086 <34602681+ZHAY10086@users.noreply.github.com>

* 1.21

* 凋零 -> 凋灵

* 传送器 -> 传输器

* 无限钻头patreon相关

* pity -> 缺陷

* 运输器 -> 传输器

---------

Co-authored-by: cfpa-bot[bot] <101878103+cfpa-bot[bot]@users.noreply.github.com>
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ZHAY10086 and cfpa-bot[bot] authored Feb 21, 2025
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"text.industrialforegoing.north": "North",
"text.industrialforegoing.south": "South",
"text.industrialforegoing.action": "Action:",
"text.industrialforegoing.launcher.release": " Release",
"text.industrialforegoing.launcher.capture": " Capture",
"text.industrialforegoing.launcher.damage": " Damage",
"text.industrialforegoing.push": "Push",
"text.industrialforegoing.pull": "Pull",
"text.industrialforegoing.maxy": "Max Y:",
Expand All @@ -122,7 +119,6 @@
"text.industrialforegoing.plant.pumpkin": "- Pumpkin §o(No need for replanting)",
"text.industrialforegoing.plant.any_tree": "- Any Minecraft style tree",
"text.industrialforegoing.plant.slime_tree": "- Tinker's construct slime trees",
"death.attack.damage.if.nuke": "%1$s got disintegrated by a nuke",
"__comment": "!-- PAGE FORMAT HELP",
"__comment1": "@L@\" -> Adds a new line",
"__comment2": "@PAGE@\" -> Will create a new page and the following text will be in a new page",
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"item.industrialforegoing.infinity_hammer": "Infinity Hammer",
"item.industrialforegoing.infinity_trident": "Infinity Trident",
"item.industrialforegoing.infinity_backpack": "Infinity Backpack",
"item.industrialforegoing.infinity_launcher": "Infinity Launcher",
"item.industrialforegoing.infinity_nuke": "Infinity Nuke",
"item.industrialforegoing.item_transporter_type": "Item Transporter",
"item.industrialforegoing.fluid_transporter_type": "Fluid Transporter",
"item.industrialforegoing.world_transporter_type": "World Transporter",
"tooltip.titanium.facing_handler.lens": "Laser Lens",
"tooltip.titanium.facing_handler.fuel_input": "Fuel Input",
"tooltip.titanium.facing_handler.input_fluid": "Fluid Input",
"tooltip.titanium.facing_handler.output_fluid": "Fluid Output",
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"conveyor.upgrade.industrialforegoing.tooltip.distance_horizontal": "Horizontal distance",
"conveyor.upgrade.industrialforegoing.tooltip.distance_vertical": "Vertical distance",
"conveyor.upgrade.industrialforegoing.tooltip.splitting_ratio": "Splitting ratio",
"conveyor.upgrade.industrialforegoing.tooltip.regulated_true": "Regulate Mode: Enabled",
"conveyor.upgrade.industrialforegoing.tooltip.regulated_false": "Regulate Mode: Disabled",
"text.industrialforegoing.tooltip.infinitydrill.poor": "Poor",
"text.industrialforegoing.tooltip.infinitydrill.common": "Common",
"text.industrialforegoing.tooltip.infinitydrill.uncommon": "Uncommon",
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"resource.titanium.material.diamond": "Diamond",
"item.industrialforegoing.addon": "Addon: ",
"item.industrialforegoing.efficiency": "Efficiency ",
"item.industrialforegoing.speed": "Speed ",
"item.industrialforegoing.processing": "Processing ",
"industrialforegoing.subtitle.nuke_arming": "Infinity Nuke being armed",
"industrialforegoing.subtitle.nuke_charging": "Infinity Nuke is charging",
"industrialforegoing.subtitle.nuke_explosion": "Embrace Infinity Nuke's death and destruction",
"entity.industrialforegoing.infinity_nuke": "Infinity Nuke"
"item.industrialforegoing.speed": "Speed "
}

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{
"name": "幼仔分管机",
"name": "动物幼仔分管机",
"icon": "industrialforegoing:animal_baby_separator",
"category": "agriculture_husbandry",
"sortnum": 16,
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@@ -1,5 +1,5 @@
{
"name": "饲育机",
"name": "动物饲育机",
"icon": "industrialforegoing:animal_feeder",
"category": "agriculture_husbandry",
"sortnum": 8,
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"pages": [
{
"type": "text",
"text": "一种产出自$(l:agr_hus/mob_crusher)屠宰机$()的液态经验。"
"text": "一种产出自$(l:agr_hus/mob_crusher)生物粉碎机()的液态经验。"
}
]
}
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"pages": [
{
"type": "text",
"text": "一种产出自$(l:agr_hus/mob_slaughter_factory)屠宰场$()的液体。"
"text": "一种产出自$(l:agr_hus/mob_slaughter_factory)生物屠宰厂$()的液体。"
}
]
}
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@@ -1,13 +1,13 @@
{
"name": "屠宰机",
"name": "生物粉碎机",
"icon": "industrialforegoing:mob_crusher",
"category": "agriculture_husbandry",
"sortnum": 6,
"read_by_default": true,
"pages": [
{
"type": "text",
"text": "一台用来$(6)杀死$()怪物的机器,并且会产生玩家击杀才会掉落的战利品以及精华液。掉落物直接来源于怪物战利品表。$(br2)这台机器有一个备选模式,可以牺牲精华液的产出,换来随机$(6)抢夺$()等级的掉落物。"
"text": "一台用来$(6)杀死$()生物的机器,并且会产生玩家击杀才会掉落的战利品以及精华液。掉落物直接来源于生物战利品表。$(br2)这台机器有一个备选模式,可以牺牲精华液的产出,换来随机$(6)抢夺$()等级的掉落物。"
},
{
"type": "crafting",
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@@ -1,12 +1,12 @@
{
"name": "自动刷怪机",
"name": "生物复制机",
"icon": "industrialforegoing:mob_duplicator",
"category": "agriculture_husbandry",
"read_by_default": true,
"pages": [
{
"type": "text",
"text": "一台用于刷怪的机器。给它提供能量、$(l:agr_hus/essence)精华液$()和一个装有任意实体的$(l:tools/mib)大师球$(),它就会在附近生成相应的怪物。$(br2)它还会检测附近实体的数量以防产生过多的怪物"
"text": "一台用于生成生物的机器。给它提供能量、$(l:agr_hus/essence)精华液$()和一个装有任意实体的$(l:tools/mib)生物捕捉工具$(),它就会在附近生成相应的生物。$(br2)它还会检测附近实体的数量以防产生过多的生物"
},
{
"type": "crafting",
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{
"name": "屠宰场",
"name": "生物屠宰厂",
"icon": "industrialforegoing:mob_slaughter_factory",
"category": "agriculture_husbandry",
"sortnum": 9,
"read_by_default": true,
"pages": [
{
"type": "text",
"text": "一台用来把怪物或动物处理成$(l:agr_hus/meat)肉汤$()和$(l:agr_hus/pink_slime)粉红黏液$()的机器。被这台机器杀死的怪物不会产生任何掉落物或精华液。$(br2)被动生物相比于非被动生物能产出更多的粉红黏液。"
"text": "一台用来把怪物或动物处理成$(l:agr_hus/meat)肉汤$()和$(l:agr_hus/pink_slime)粉红黏液$()的机器。被这台机器杀死的生物不会产生任何掉落物或精华液。$(br2)被动生物相比于非被动生物能产出更多的粉红黏液。"
},
{
"type": "crafting",
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Expand Up @@ -7,7 +7,7 @@
"pages": [
{
"type": "text",
"text": "一种产出自$(l:agr_hus/mob_slaughter_factory)屠宰场$()的液体。"
"text": "一种产出自$(l:agr_hus/mob_slaughter_factory)生物屠宰厂$()的液体。"
}
]
}
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@@ -1,5 +1,5 @@
{
"name": "施肥机",
"name": "植物施肥机",
"icon": "industrialforegoing:plant_fertilizer",
"category": "agriculture_husbandry",
"sortnum": 5,
Expand All @@ -11,7 +11,7 @@
},
{
"type": "text",
"text": "施肥机可以接受:$(br)$(li)骨粉$(li)肥料"
"text": "植物施肥机可以接受:$(br)$(li)骨粉$(li)肥料"
},
{
"type": "crafting",
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@@ -1,17 +1,17 @@
{
"name": "收割机",
"name": "植物收割机",
"icon": "industrialforegoing:plant_gatherer",
"category": "agriculture_husbandry",
"sortnum": 1,
"read_by_default": true,
"pages": [
{
"type": "text",
"text": "一台用来$(6)砍$()树和$(6)收获$()作物的机器。每次操作都会产生点儿$(l:agr_hus/sludge)污泥$()。$(br2)当收割机在工作范围内开始砍树时,它会将原木连同与它相连的其它原木和树叶一并砍下。"
"text": "一台用来$(6)砍$()树和$(6)收获$()作物的机器。每次操作都会产生点儿$(l:agr_hus/sludge)污泥$()。$(br2)当植物收割机在工作范围内开始砍树时,它会将原木连同与它相连的其它原木和树叶一并砍下。"
},
{
"type": "text",
"text": "即使这种作物支持玩家右键来收获,收割机在收获作物时也总是尝试破坏它"
"text": "即使这种作物支持玩家右键来收获,植物收割机在收获作物时也总是尝试破坏它"
},
{
"type": "crafting",
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@@ -1,13 +1,13 @@
{
"name": "播种机",
"name": "植物播种机",
"icon": "industrialforegoing:plant_sower",
"category": "agriculture_husbandry",
"sortnum": 4,
"read_by_default": true,
"pages": [
{
"type": "text",
"text": "一台用来$(6)种植$()作物和树苗的机器。$(br2) 9 格内部空间被不同颜色所标记并且对应了播种机上方$(6)颜色$()标记的不同区域。而机器上方的工作区域恰好也分成了 9 个不同的部分并且每个部分都只会播种对应槽位的种子。"
"text": "一台用来$(6)种植$()作物和树苗的机器。$(br2) 9 格内部空间被不同颜色所标记并且对应了植物播种机上方$(6)颜色$()标记的不同区域。而机器上方的工作区域恰好也分成了 9 个不同的部分并且每个部分都只会播种对应槽位的种子。"
},
{
"type": "crafting",
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Expand Up @@ -7,7 +7,7 @@
"pages": [
{
"type": "text",
"text": "一种产出自$(l:agr_hus/plant_gatherer)收割机$()的液体,可以作为$(l:resource_production/sludge_refiner)污泥精炼机$()的原料。"
"text": "一种产出自$(l:agr_hus/plant_gatherer)植物收割机$()的液体,可以作为$(l:resource_production/sludge_refiner)污泥精炼机$()的原料。"
}
]
}
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@@ -1,5 +1,5 @@
{
"name": "凋零生成器",
"name": "凋灵生成器",
"icon": "industrialforegoing:wither_builder",
"category": "agriculture_husbandry",
"read_by_default": true,
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@@ -1,13 +1,13 @@
{
"name": "树液提取器",
"name": "流体提取器",
"icon": "industrialforegoing:fluid_extractor",
"category": "basics",
"sortnum": 0,
"read_by_default": true,
"pages": [
{
"type": "text",
"text": "在树液提取器前方摆放原木,它会从其中提取出$(l:basics/latex)胶乳$()。多个提取器可以同时对同一个原木进行抽取。$(br2)提取器会不断消耗原木,一旦原木耗尽,它就会变成对应去皮状态的原木,重复这个过程,去皮原木就会消失。 "
"text": "在流体提取器前方摆放原木,它会从其中提取出$(l:basics/latex)胶乳$()。多个提取器可以同时对同一个原木进行抽取。$(br2)提取器会不断消耗原木,一旦原木耗尽,它就会变成对应去皮状态的原木,重复这个过程,去皮原木就会消失。 "
},
{
"type": "crafting",
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@@ -1,5 +1,5 @@
{
"name": "木质燃料发电机",
"name": "缺陷发电机",
"icon": "industrialforegoing:pitiful_generator",
"category": "generators",
"sortnum": 0,
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@@ -1,5 +1,5 @@
{
"name": "自动型铁砧",
"name": "魔咒施加机",
"icon": "industrialforegoing:enchantment_applicator",
"category": "misc",
"sortnum": 3,
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@@ -1,13 +1,13 @@
{
"name": "附魔提取机",
"name": "魔咒提取机",
"icon": "industrialforegoing:enchantment_extractor",
"category": "misc",
"sortnum": 4,
"read_by_default": true,
"pages": [
{
"type": "text",
"text": "提供一本书,这台机器就能提取物品上的附魔。$(br2)它有两种工作方式,将附魔提取到一本书上,或是将附魔提取出来并转化为$(l:agr_hus/essence)精华液$()。"
"text": "提供一本书,这台机器就能提取物品上的魔咒。$(br2)它有两种工作方式,将魔咒提取到一本书上,或是将魔咒提取出来并转化为$(l:agr_hus/essence)精华液$()。"
},
{
"type": "crafting",
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{
"name": "自动附魔台",
"name": "魔咒工厂",
"icon": "industrialforegoing:enchantment_factory",
"category": "misc",
"sortnum": 0,
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{
"name": "无限电池",
"name": "无限充能站",
"icon": "industrialforegoing:infinity_charger",
"category": "misc",
"sortnum": 5,
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{
"name": "颜料调色器",
"name": "染料调色器",
"icon": "industrialforegoing:dye_mixer",
"category": "resource_production",
"sortnum": 12,
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@@ -1,5 +1,5 @@
{
"name": "矿石肉汤筛粉机",
"name": "流体筛分机",
"icon": "industrialforegoing:fluid_sieving_machine",
"category": "resource_production",
"sortnum": 21,
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@@ -1,5 +1,5 @@
{
"name": "高级熔炉",
"name": "精炼熔炉",
"icon": "industrialforegoing:resourceful_furnace",
"category": "resource_production",
"sortnum": 6,
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Expand Up @@ -7,7 +7,7 @@
"pages": [
{
"type": "text",
"text": "一台将$(6)污泥$()转化为其它更有用的东西的机器。$(br2)给它提供$(6)污泥$(),它就会产出$(6)其它东西$(),污泥可以通过$(l:agr_hus/plant_gatherer)收割机$()获得。$(br)这个过程需要消耗$(6)1000$()RF/t,因此确保有一些能量存储。"
"text": "一台将$(6)污泥$()转化为其它更有用的东西的机器。$(br2)给它提供$(6)污泥$(),它就会产出$(6)其它东西$(),污泥可以通过$(l:agr_hus/plant_gatherer)植物收割机$()获得。$(br)这个过程需要消耗$(6)1000$()RF/t,因此确保有一些能量存储。"
},
{
"type": "crafting",
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Expand Up @@ -7,7 +7,7 @@
"pages": [
{
"type": "text",
"text": "无限发射器是一种能让你远距离使用大师球捕捉或释放实体的工具。当在 GUI 中选择好模式,然后发射,你就可以使用背包中的大师球捕捉或释放生物了"
"text": "无限发射器是一种能让你远距离使用生物捕捉工具捕捉或释放实体的工具。当在 GUI 中选择好模式,然后发射,你就可以使用背包中的生物捕捉工具捕捉或释放生物了"
}
]
}
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@@ -1,13 +1,13 @@
{
"name": "大师球",
"name": "生物捕捉工具",
"icon": "industrialforegoing:mob_imprisonment_tool",
"category": "tools",
"sortnum": 0,
"read_by_default": true,
"pages": [
{
"type": "text",
"text": "当你手拿大师球$(6)右键$()一个实体时,这个实体就会被存储进大师球中。$(br2)你也可以对着地面$(6)右键$()把它释放出来。"
"text": "当你手拿生物捕捉工具$(6)右键$()一个实体时,这个实体就会被存储进生物捕捉工具中。$(br2)你也可以对着地面$(6)右键$()把它释放出来。"
},
{
"type": "crafting",
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Expand Up @@ -21,31 +21,31 @@
"type": "spotlight",
"item": "industrialforegoing:conveyor_detection_upgrade",
"title": "检测升级",
"text": "检测传送带上的物品或实体。$(br2)可以在 GUI 中标记需要被检测的物品和实体。实体可以使用装有对应实体的大师球进行标记"
"text": "检测传送带上的物品或实体。$(br2)可以在 GUI 中标记需要被检测的物品和实体。实体可以使用装有对应实体的生物捕捉工具进行标记"
},
{
"type": "spotlight",
"item": "industrialforegoing:conveyor_bouncing_upgrade",
"title": "弹射升级",
"text": "将传送带上方的物品或实体发射出去。垂直和水平弹射强度可以在 GUI 中进行调节。$(br2)可以在 GUI 中标记需要被发射的物品和实体。实体可以使用装有对应实体的大师球进行标记"
"text": "将传送带上方的物品或实体发射出去。垂直和水平弹射强度可以在 GUI 中进行调节。$(br2)可以在 GUI 中标记需要被发射的物品和实体。实体可以使用装有对应实体的生物捕捉工具进行标记"
},
{
"type": "spotlight",
"item": "industrialforegoing:conveyor_dropping_upgrade",
"title": "投下升级",
"text": "将传送带上方的物品或实体直接投到下方。$(br2)可以在 GUI 中标记需要被投下的物品和实体。实体可以使用装有对应实体的大师球进行标记"
"text": "将传送带上方的物品或实体直接投到下方。$(br2)可以在 GUI 中标记需要被投下的物品和实体。实体可以使用装有对应实体的生物捕捉工具进行标记"
},
{
"type": "spotlight",
"item": "industrialforegoing:conveyor_blinking_upgrade",
"title": "闪烁升级",
"text": "传送传送带上的物品或实体。垂直和水平传送强度可以在 GUI 中进行调节。$(br2)可以在 GUI 中标记需要被发射的物品和实体。实体可以使用装有对应实体的大师球进行标记"
"text": "传送传送带上的物品或实体。垂直和水平传送强度可以在 GUI 中进行调节。$(br2)可以在 GUI 中标记需要被发射的物品和实体。实体可以使用装有对应实体的生物捕捉工具进行标记"
},
{
"type": "spotlight",
"item": "industrialforegoing:conveyor_splitting_upgrade",
"title": "叉分升级",
"text": "使用 GUI 中定义的比率拆分位于传送器上方的物品和实体。它需要在所有需要分配的面安装升级。"
"text": "使用 GUI 中定义的比率拆分位于传输器上方的物品和实体。它需要在所有需要分配的面安装升级。"
}
]
}
Original file line number Diff line number Diff line change
@@ -1,21 +1,21 @@
{
"name": "流体传送器",
"name": "流体传输器",
"icon": "industrialforegoing:fluid_transporter_type",
"category": "transport",
"sortnum": 0,
"read_by_default": true,
"pages": [
{
"type": "text",
"text": "流体传送器能够用来在相隔一格的两个容器之间传输流体。在提取端和输出端都需要放一个传送器。$(br2)任意种类的多个传送器可以摆放在同一格内,且它们都有输入和输出两种模式。要改变模式你只需要右键点击其中间区域即可。"
"text": "流体传输器能够用来在相隔一格的两个容器之间传输流体。在提取端和输出端都需要放一个传输器。$(br2)任意种类的多个传输器可以摆放在同一格内,且它们都有输入和输出两种模式。要改变模式你只需要右键点击其中间区域即可。"
},
{
"type": "text",
"text": "你可以在GUI中进行交互来过滤物品,支持黑白名单。$(br2)要移除升级或是传送器,你可以潜行+右键点击一个传送器。$(br2)在调节模式时,输出模式的传送器可以指定容器内最多存放物品/液体的数量。"
"text": "你可以在GUI中进行交互来过滤物品,支持黑白名单。$(br2)要移除升级或是传输器,你可以潜行+右键点击一个传输器。$(br2)在调节模式时,输出模式的传输器可以指定容器内最多存放物品/液体的数量。"
},
{
"type": "text",
"text": "通过对传送器的外侧右键使用速度升级,可以加快传送器工作速度,使用效率升级则可以让传送器一次传送更多物品/流体。"
"text": "通过对传输器的外侧右键使用速度升级,可以加快传输器工作速度,使用效率升级则可以让传输器一次传送更多物品/流体。"
},
{
"type": "crafting",
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